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I've now implemented the vernier thrusters as well. Currently the only thruster mode is "combined" mode, where the verniers will fire up until a certain thrust level is requested, then the primary thrusters take over.
The next step is to start bringing up an MFD to control this stuff. There will be a few controls for jet selection:
Low-Z mode disables upward-firing primary thrusters, while Vernier mode disables all primary thrusters.
There will also be some controls for pilot input:
LVLH references attitude to the local horizon. Inertial references attitude to the sky.
Rate mode will produce a desired rate (rotation or translation) as long as the key is held, then go back to zero once the key is released. Pulse mode will increase or decrease the current rate with each tap of the key. Free mode will act like normal Orbiter, firing thrusters when the key is pressed and turning them off when the key is released.
I will also include explicit pointing modes (e.g. prograde, retrograde, zenith, etc.).
Here are some shots of the jets in action:
In a right-hand roll with the primary RCS thrusters. Note that this isn't the full set of thrusters, some others occasionally pulse to cancel out unwanted translations. The plumes are just the stock Atlantis graphics for the moment.
Pitch up with the vernier thrusters. This is achieved with 'CTRL + 2' in attitude mode. Even at this level the primary thrusters will occasionally pulse as the verniers alone can't provide the full torque. Note also the forward verniers firing to cancel the translation of the canted aft thrusters.
Full forward translation.
The next step is to start bringing up an MFD to control this stuff. There will be a few controls for jet selection:
- dV/Gimbal Control: MPS / OMS
- Z mode: High / Low
- Authority: Combined / Vernier
Low-Z mode disables upward-firing primary thrusters, while Vernier mode disables all primary thrusters.
There will also be some controls for pilot input:
- Attitude Reference: LVLH / Inertial
- Rotation Mode: Rate / Pulse / Free
- Translation Mode: Rate / Pulse / Free
LVLH references attitude to the local horizon. Inertial references attitude to the sky.
Rate mode will produce a desired rate (rotation or translation) as long as the key is held, then go back to zero once the key is released. Pulse mode will increase or decrease the current rate with each tap of the key. Free mode will act like normal Orbiter, firing thrusters when the key is pressed and turning them off when the key is released.
I will also include explicit pointing modes (e.g. prograde, retrograde, zenith, etc.).
Here are some shots of the jets in action:
In a right-hand roll with the primary RCS thrusters. Note that this isn't the full set of thrusters, some others occasionally pulse to cancel out unwanted translations. The plumes are just the stock Atlantis graphics for the moment.
Pitch up with the vernier thrusters. This is achieved with 'CTRL + 2' in attitude mode. Even at this level the primary thrusters will occasionally pulse as the verniers alone can't provide the full torque. Note also the forward verniers firing to cancel the translation of the canted aft thrusters.
Full forward translation.