Problem Manhattan is floating

nbcfrosty

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Hey all. I generated a Manhattan.cfg using openmaps. I am not sure if I am making a mistake. It's causing a ton of glitches. From air buildings look as if they are floating off ground but it's really their shadow making it look like that. Very bizzare bugs. I have attached the cfg.
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Nice buildings! I tried the base and got the same behavior with shadows.

I suppose Orbiter has some issuses with object shadows when surface elevation is used. I mentioned something here:

You could try to use a FLT file for terrain flattening for the Manhattan area. Disabling surface elevation makes shadows to be displayed correct.
 
I already tried unfortunately to no avail. My Textures/Earth/Flat has:

Code:
Ellipse 0 -73.9712 40.7831 25000

It's a shame because otherwise I was pleased with the effort/reward ratio of using openmaps to generate cities in Orbiter.
 
And, please, try to make more bases with buildings like this. I tried to make the same earlier (using some generators), but I didn't reach such the good results as you!
 
I already tried unfortunately to no avail. My Textures/Earth/Flat has:
Are you set linear interpolation, not cubic for surface elevation in options? Cubic interpolation is broken somehow, but linear one seems to work correct. I made a test. Shadows of builgins on the flatted area look good. I don't know why, but shadows of the rest buildings dissapeared when I use FLT file:

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My "Manhattan.flt" test file contains:
Code:
ELLIPSE 500 -73.9712 40.7813 400 1200 -40 10
Try to increase the area.
 
I am using Build 21 Dec 2024, included D3D9Client. When I set surface elevation to linear (it was on cubic) and set this to my flt file:
ELLIPSE 500 -73.9712 40.7813 400 1200 -40 10

I got this monstrosity:


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Right now I have set surface elevation to linear, set self shadow terrain mapping to none. It's extreme but that's the only way I can get it to not look totally buggy :(

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Code:
ELLIPSE 0 40.7798 -73.9591 11131 4967 0 15

My FLT file. I am generating tokyo/dubai/paris/hong kong.
 
Thanks Misha! Your flt file and settings work!! Generating more cities split into multiple cfg files to prevent orbiter from crashing.
 
Do you assign the default building textures to the generated meshes automatically? Maybe it's possible to prohibit the use of textures with windows for building roofs. As for a building on the front line:

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