quick question...
is there any straightforward way to reuse the transforms for animating mesh parts to transform simple vectors as well?
i need this to reposition the wingtip navigation and strobe lights on my G42-200, which has wings that are capable of hinging up and down...
can it be done without having to manually rebuild the rotation matrix from the ref, axis and angle fields of the MGROUP_ROTATE struct? - or should i just go ahead and do that instead?
seems like a lot of redendant calculations, no?
is there any straightforward way to reuse the transforms for animating mesh parts to transform simple vectors as well?
i need this to reposition the wingtip navigation and strobe lights on my G42-200, which has wings that are capable of hinging up and down...
can it be done without having to manually rebuild the rotation matrix from the ref, axis and angle fields of the MGROUP_ROTATE struct? - or should i just go ahead and do that instead?
seems like a lot of redendant calculations, no?