Model Polycounts?

Klepto

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What poly count should I shoot for in a model?

I'm trying to do some hard sci-fi ships, something military but not too crazy in the future. This is what I came up with, but I don't know what level of detail orbiter can handle.

eh so ideas?
 

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Urwumpe

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The official Orbiter recommendation is 20,000 polygons, but many add-ons exceed this easily and without problems.

The hard limit of Orbiter is 250,000 polygons per scene(DirectX 7 API), more and you experience strong fps drops.

My personal recommendation are 45,000 polygons as hard limit for the whole add-on at a time and 35,000 as design goal (at the same time - you can have completely easily more, but you should never show more).
 
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