Orbiter Screenshot Thread

MaverickSawyer

Acolyte of the Probe
Joined
Apr 11, 2011
Messages
3,919
Reaction score
5
Points
61
Location
Wichita
picture.php

picture.php

mother-of-god-meme.jpg
 

jarmonik

Well-known member
Orbiter Contributor
Addon Developer
Beta Tester
Joined
Mar 28, 2008
Messages
2,670
Reaction score
799
Points
128
I implemented a high resolution rings using 2048x1, 4096x1 or 8192x1 textures depending about a hardware capabilities. Pretty good results with 65kb of memory. Will be available in R9
 
Last edited:

Hlynkacg

Aspiring rocket scientist
Addon Developer
Tutorial Publisher
Donator
Joined
Dec 27, 2010
Messages
1,870
Reaction score
3
Points
0
Location
San Diego


One step closer to being able to fly the whole mission.
 

Tacolev

Member
Joined
Aug 6, 2009
Messages
211
Reaction score
0
Points
16
Playing around a bit with IMS now that my machine is running again, designs both feature Hlynkacg's transhab.


Mars vehicle loosely inspired by one of Ernst Stuhlinger's designs


Fusion rocket "threading the needle" between Saturn and the innermost rings on a polar transfer orbit.
 

Pipcard

mikusingularity
Addon Developer
Donator
Joined
Nov 7, 2009
Messages
3,709
Reaction score
39
Points
88
Location
Negishima Space Center
It's basically doing an old mission profile with a new launch vehicle.

(edit: referring to Hlynkacg's post below)
 
Last edited:

Hlynkacg

Aspiring rocket scientist
Addon Developer
Tutorial Publisher
Donator
Joined
Dec 27, 2010
Messages
1,870
Reaction score
3
Points
0
Location
San Diego
More progress...

The first succesful test flight of my as yet unnamed Apollo project.


Combined spacecraft, CSM, SLA, and LES on the pad, with a [ame="http://www.orbithangar.com/searchid.php?ID=5846"]Spider Lunar Lander *Beta v2.3*[/ame] is attached as payload. For the moment I'm forced to use Glider's excellent [ame="http://www.orbithangar.com/searchid.php?ID=5442"]SpaceX Launch Vehicles[/ame] as a stand in for the Saturn V.

picture.php


LIFTOFF!!!

picture.php


First stage and Launch Escape System seperation. LES Jettison is not yet animated, it's mesh and and more importantly it's mass are simply deleted once specified altitude/velocity parameters have been met.

picture.php


Second stage burnout, 300 km parking orbit established.

picture.php


Trans-Lunar Injection.

picture.php


CSM / LV seperation, the Spider is now clearly visible.

picture.php


Transposition and docking

picture.php


LM extraction

picture.php


Mid-course correction burn

picture.php


Aproaching Luna

picture.php


Lunar orbit injection

picture.php


Combined spacecraft safely established in 180 km lunar parking orbit. Mission test objectives completed.

:hailprobe:

---------- Post added at 19:35 ---------- Previous post was at 16:56 ----------

Playing around a bit with IMS now that my machine is running again, designs both feature Hlynkacg's transhab.


Mars vehicle loosely inspired by one of Ernst Stuhlinger's designs


Fusion rocket "threading the needle" between Saturn and the innermost rings on a polar transfer orbit.

I recognize some of those components. :thumbup:
 

Ripley

Tutorial translator
Donator
Joined
Sep 12, 2010
Messages
3,135
Reaction score
409
Points
123
Location
Rome
Website
www.tuttovola.org
Beautiful screens, but Orlando International looks like it could still improve a bit...
:cheers:
 

Donamy

Addon Developer
Addon Developer
Donator
Beta Tester
Joined
Oct 16, 2007
Messages
6,927
Reaction score
233
Points
138
Location
Cape
Beautiful screens, but Orlando International looks like it could still improve a bit...
:cheers:

I wouldn't look at the airport so much, but the surrounding terrain. The runway could always be improved by a runway mesh.
 

martins

Orbiter Founder
Orbiter Founder
Joined
Mar 31, 2008
Messages
2,448
Reaction score
462
Points
83
Website
orbit.medphys.ucl.ac.uk
Beautiful screens, but Orlando International looks like it could still improve a bit...
:cheers:

I'll leave that to the addon developers. A few high resolution texture sources and some nifty meshes should do the trick. :thumbup: These pictures are just to show that the framework will be available.

For the moment, I am planning to cap the planet texture resolution at level 18. This would correspond to level 19 in Orbiter 2010 (since the texture patch size has increased from 256x256 to 512x512). The Orlando International textures shown in the image are at level 15, so there is plenty of room for improvement for anybody interested in upgrading it.

The images are mainly meant to show that the current mechanism of defining highres surface tiles associated with bases will no longer be required, because the quadtree planet render engine will support sufficiently high resolutions natively.
 

DaveS

Addon Developer
Addon Developer
Donator
Beta Tester
Joined
Feb 4, 2008
Messages
9,461
Reaction score
712
Points
203
Any plans to increase the cloud texture resolution? I think that would be a worthwhile endeavor as it would improve the views from orbit alot. Currently even the most high-res cloud textures (level 8) makes the clouds look like undefined splotches in orbit.
 

martins

Orbiter Founder
Orbiter Founder
Joined
Mar 31, 2008
Messages
2,448
Reaction score
462
Points
83
Website
orbit.medphys.ucl.ac.uk
Thats interesting :hmm:.

Is it running on D3D7, or a newer Directx framework?

Currently only on the inline client, but I hope graphics client developers will be able to implement the new engine quickly, once I managed to port it to the D3D7 client and upload a new beta.

DaveS said:
Any plans to increase the cloud texture resolution? I think that would be a worthwhile endeavor as it would improve the views from orbit alot. Currently even the most high-res cloud textures (level 8) makes the clouds look like undefined splotches in orbit.
Yes, I should eventually get around to doing that too.
 
Top