Problem Orbiter Will Not Work Orbiter and Orbiter_NG w/ D3D9 Client

drummerboynano17

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Okay, so I am at a loss at why Orbiter will not work for me. I've tried everything. I'm on a clean install of Windows 10. I've tried a clean install of Windows 11 installed the vcredist_x86 within the install folder AND I've installed the june 2010 directx redist package. I ran the DependenciesWalker program and all it's telling me is I'm missing MSVCR90.dll which should be a part of the vcredist_x86 install if I'm not mistaken? When running Orbiter_NG, when I try to enable the d3d9 client it gets stuck. Am I missing something here? Again, this is clean install of Windows 10 and a clean install of Orbiter2016 with the only "mod" installed is D3D9 client. Please help!!
 

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drummerboynano17

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Fixed the issue. For anyone with a laptop with a mux switch. Make sure the setting is set to the highest performance to make sure the system is using the dedicated GPU instead of the intel UHD graphics.
 

n72.75

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This has been a common problem for newcomers lately. I'm glad you were able to figure it out.

Thank you for posting your solution; that will be helpful to others experiencing the same issues.
 

Marcin

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Hi,
I have problem with orbiter on new laptop.
When D3D9 files have been copied, the launchpad freezes and doesn't give an answer.

Laptop with Win 11 RTX 3050
Client downloaded from:

DirectX runtime lib downloaded from:

Is there any others soft i have to install?

Without D3D9 files in modules-plugin folder launchpad starts normaly.

Thanks in advance fo help.


1697313975851.png
 

kuddel

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Hmm, I have no experience with running D3D9Client on Windows 11, but I doubd that that migh be a no-go.
Do the logs (Orbiter.log in main folder and Modules\D3D9Client\D3D9ClientLog.html) show something?
 

Wuwuk

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Fixed the issue. For anyone with a laptop with a mux switch. Make sure the setting is set to the highest performance to make sure the system is using the dedicated GPU instead of the intel UHD graphics.
The exe file for performance setup is located at Orbiter2016\Modules\Server\orbiter.exe
Not the one in the root folder of the game
 

GLS

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Hmm, I have no experience with running D3D9Client on Windows 11, but I doubd that that migh be a no-go.
Do the logs (Orbiter.log in main folder and Modules\D3D9Client\D3D9ClientLog.html) show something?
Nothing, judging from other cases.
I created a ticket in the hope that something can be done to provide more insight into these issues: https://github.com/orbitersim/orbiter/issues/382
 

n72.75

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GLS

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Do we not have "verbose" logging functionality any more?
I don't think that adds much on the startup. IMO, these issues need something more specific: either new logs/checks in the startup phase or some sort of standalone tester/debugger.
 

Marcin

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You have to completely disable the integrated graphics to make this work.
I had the exact same issue on my Win11 laptop.
It works, but the frame rate has dropped significantly during simulation. I'm able to turn integrated graphics on after opening the launch pad.
 

dragoncalme

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Silly question: how do you disable the integrated graphics?
Regards.
Dragon.
Note: I figured it out.
 
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