- Joined
- Apr 14, 2012
- Messages
- 2,585
- Reaction score
- 0
- Points
- 36
Hey everybody :hello:
I would imagine that this post might belong in the Orbiter 2010 official section under the "Orbiter Project" heading, but I wanted to check around to see if this is an actual bug, or maybe just an issue with the way that I did things.
As you will notice, the textures from one mesh defined under a surface base config seem to "bleed" over into the other meshes, particularly when the control focus is nearby, and when the camera is pointed in its general direction. For some reason this is only happening on the access tunnel mesh I created for the Iron hill base
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Any thoughts?
I would imagine that this post might belong in the Orbiter 2010 official section under the "Orbiter Project" heading, but I wanted to check around to see if this is an actual bug, or maybe just an issue with the way that I did things.
As you will notice, the textures from one mesh defined under a surface base config seem to "bleed" over into the other meshes, particularly when the control focus is nearby, and when the camera is pointed in its general direction. For some reason this is only happening on the access tunnel mesh I created for the Iron hill base
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Any thoughts?