I'm currently working on integrating my tesseral perturbation model into a pull-requestable state.I'd like to see CELBODY API extensions for rotation (to be able to implement IAU / ITRF frames) and for gravity fields (to implement EGM96, GRGM900C, etc.)
You can inject SSAO using GemFX or ReShade and it improves the visuals quite a bit (especially in VC) - the downside is that it screws with 2D panels and its MFDs as it adds depth to the whole scene and doesn't distinguish between 2D and 3D elements, so you end up with a ghosting effect on former similar to chromatic aberration; native support for SSAO could probably deal with that better and would definitely be welcome.One feature I would really like to see is ambient occlusion.
IIRC, Orbiter does simulate the casting of shadows by celestial objects on other celestial objects already. So you can observe solar eclipses from Earth's surface, and from orbit, can see the Moon's penumbra and umbra moving across the earth's surface. Conversely, lunar eclipses can also be observed, and solar transits can also be observed, like the transit of Venus across the Sun's disk as seen from Earth. The shadows cast by Jupiter's moons as they orbit Jupiter can also be seen on Jupiter's cloudsOne feature I would really like to see is ambient occlusion. The Moon casting shadow on Earth during solar eclipse and the Earth ringing the Moon red for lunar eclipses![]()
...I am pretty sure Orbiter does not cast shadows of celectial bodies on other celestial bodies.
Yes there is a solar eclipse scenario included with orbiter by default. Atleast the MOGE client supported casting of celestial body shadows in previous Orbiter versions, have not checked with orbiter 2016 or open orbiter yetI remember an eclipse demo....
Hmm, this means another feature is left over pending for reimplementation in OpenOrbiter, because I remember orbiter 2006 and 2010 showed the shadow of the moon moving across the earth's surfaceJust gave the 1999 eclipse demo a go on O2016, DX9 and not, and don't really see anything on either. All visual effects on.
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No way! Boy, that was cool then. Would like to know what happened now...Hmm, this means another feature is left over pending for reimplementation in OpenOrbiter, because I remember orbiter 2006 and 2010 showed the shadow of the moon moving across the earth's surface
I did try using ReShade a couple of months back. Don't know what I was doing wrong, I just couldn't get ambient occlusion to workYou can inject SSAO using GemFX or ReShade and it improves the visuals quite a bit (especially in VC) - the downside is that it screws with 2D panels and its MFDs as it adds depth to the whole scene and doesn't distinguish between 2D and 3D elements, so you end up with a ghosting effect on former similar to chromatic aberration; native support for SSAO could probably deal with that better and would definitely be welcome.
If it's a bug or a feature-request, yesI'd like to clarify if it's the best way to report bugs and other problems with OpenOrbiter right here?
@kuddel, then can I create a thread (in Orbiter Development section, I think) where it will be possible to post such "issues" with their following confirmation (or not) by other users?
Hey Misha,@kuddel, then can I create a thread (in Orbiter Development section, I think) where it will be possible to post such "issues" with their following confirmation (or not) by other users?