Is there an easy way to rotate an entire mesh after creating it?
The easiest thing would be to create an animation that works on the entire mesh. The problem with this is that, if you need other animations, all the groups in the mesh that aren't being animated have to be listed when creating the rotation animation. I've also looked at the MeshgroupTransform function, but this has to be called every time the visual is created/destroyed.
The easiest thing would be to create an animation that works on the entire mesh. The problem with this is that, if you need other animations, all the groups in the mesh that aren't being animated have to be listed when creating the rotation animation. I've also looked at the MeshgroupTransform function, but this has to be called every time the visual is created/destroyed.