I am starting work on version 3 of Skylab1973 a major update including the station's interior. I know that a mesh material can be made self-illuminating by editing the last line of the material's definition section in the .msh file. But when I do this the color of my materials is altered and definition is lost (obviously, you can't cast a shadow on a lit light bulb!) But without self-illumination, Skylab's interior will go dark every time the sun sets in LEO. Even in daylight, my self-illuminated materials look bad:
One of the Orbital Workshop's lockers with no self-illumination...
Same locker with illumination set at 50% illumination...
Clearly I am missing a trick - the various Shuttles and Greg Burch's addons all have convincingly illuminated cockpits. Is it all done with textures? Smoke and mirrors?
I'm completely in the dark. Help me see the light!
One of the Orbital Workshop's lockers with no self-illumination...
Same locker with illumination set at 50% illumination...
Clearly I am missing a trick - the various Shuttles and Greg Burch's addons all have convincingly illuminated cockpits. Is it all done with textures? Smoke and mirrors?
I'm completely in the dark. Help me see the light!