Hola!
From what remember, the procedure to make an active virtual cockpit with spacecraft3.dll was straightforward (at least it was in my case, for the MFD definitions; for the HUD had a little more difficulty).
You might wish to try the [ame="http://www.orbithangar.com/searchid.php?ID=2206"]Virtual cockpit demo[/ame] from 'markp'.
If still no go or as an alternative, Hispa, if you wish, I could check my 'simcosmos' development archives and send one 'square' already prepared for MFD purposes: you could then try to 'glue' it into your own anim8or cockpit, export to Orbiter format and then, on the INI file, write something like:
Code:
[VC]
MESHNAME="<your addon directory here>\<the name of the VC mesh here>"
MFD_LEFT=<part number of the MFD left square>
MFD_RIGHT=<part number of the MFD right square>
( ... )
You can identify part numbers by opening the mesh or by using the handy plugin included in Orbiter (Mesh debugger). Ho, and it might also be better to give some 'artificial light' to the MFD square(s) (by tweaking the related material properties).
The above just for the MFD, for HUD I had a few issues in sizing the HUD into an MFD (probably messed some numerical input, would need to go back to check but the 'Virtual Cockpit Demo' should clear doubts).
If wishing my 'MFD square' feel free to contact by email.
(have attached one older / outdated image where there are two active MFDs (commander seat at left showing Docking MFD and the cool Camera MFD), one central MFD where should have been the HUD but, at the time, was having some issues in displaying it correctly, and then , at the right side, two other MFD with dummy textures... there are also two extra rectangular MFD also with dummy textures... it would be nice if a future version of spacecraft.dll could support more than two MFD!)
Happy development,
António
PS: all the above for Orbiter 2006: haven't yet tried spacecraft3.dll VC display in Orbiter2010