Meshing Question Some parts of mesh invisible

zachary77

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I'm trying to export this mesh that Marijn gave to me, but there are some issues.
First, the textures are in bmp, so anim8or can see it but Orbiter can't.
The cockpit is also invisible.

It looks great in anim8or and I'd really like to use it.

Any help would be great.
Thanks,
zachary77
 

GLS

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I think you can convert the .bmp into .dds with DxTex.exe in the Utils folder. You could also use GIMP, but I think you need a plugin (all free).
As for the cockpit being invisible, it could be another symptom of not having the textures (if that glass group has a transparent material).
 

zachary77

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I think you can convert the .bmp into .dds with DxTex.exe in the Utils folder. You could also use GIMP, but I think you need a plugin (all free).
As for the cockpit being invisible, it could be another symptom of not having the textures (if that glass group has a transparent material).

See, that's the issue. The shot I posted has no textures, yet the 'pit's invisible.
 

GLS

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See, that's the issue. The shot I posted has no textures, yet the 'pit's invisible.

Then you have to fix the textures. BTW, the groups don't need a texture to be visible, but that will make then "flat".
 

gattispilot

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Well and the cockpit might be reversed. Can you send the mesh to me and I take a look?
 

gattispilot

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I pm you a fixed one. The canopy had 2 materials on it. I seperated them. I then scaled it for me and got this:
gWij0Ao.jpg
 

gattispilot

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What's wrong? Do you mean the part about the missing wing tip? Just set the size of vessel larger.
 

zachary77

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What's wrong? Do you mean the part about the missing wing tip? Just set the size of vessel larger.

It's way too big, because the ASW28 has a wing span of 20 m. The model is 10 times that. And when I try to scale it smaller, the canopy doesn't move (it's misaligned after scaling) like it's attached somehow.
 

gattispilot

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I get this:
CMeFnb9.jpg

I think the texture with the ID might be reversed?
 

zachary77

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I get this:
CMeFnb9.jpg

I think the texture with the ID might be reversed?

Err, what does that mean?

---------- Post added at 06:41 AM ---------- Previous post was at 12:53 AM ----------

The issue now is that the mesh is really dark. Like more grey than white.
 

gattispilot

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This: The ones on the bottom are correct
yCF96eN.jpg

I fixed the id.

Well then you will need to adjust the material settings:
Code:
MATERIAL Material #1
1.000000 1.000000 1.000000 1.000000
0.066667 0.066667 0.066667 1.000000
0.898039 0.898039 0.898039 1.000000  50
0.000000 0.000000 0.000000 1.000000
MATERIAL Material #3
1.000000 1.000000 1.000000 1.000000
0.066667 0.066667 0.066667 1.000000
0.898039 0.898039 0.898039 1.000000  50
0.000000 0.000000 0.000000 1.000000
MATERIAL Material #2
1.000000 1.000000 1.000000 1.000000
0.066667 0.066667 0.066667 1.000000
0.898039 0.898039 0.898039 1.000000 100
0.000000 0.000000 0.000000 1.000000
MATERIAL  -- default --
0.878431 0.878431 0.878431 1.000000
0.878431 0.878431 0.878431 1.000000
1.000000 1.000000 1.000000 1.000000  20
0.000000 0.000000 0.000000 1.000000
TEXTURES 3
C1.dds
TEX.dds
C2.dds
 

zachary77

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This: The ones on the bottom are correct
yCF96eN.jpg

I fixed the id.

Well then you will need to adjust the material settings:
Code:
MATERIAL Material #1
1.000000 1.000000 1.000000 1.000000
0.066667 0.066667 0.066667 1.000000
0.898039 0.898039 0.898039 1.000000  50
0.000000 0.000000 0.000000 1.000000
MATERIAL Material #3
1.000000 1.000000 1.000000 1.000000
0.066667 0.066667 0.066667 1.000000
0.898039 0.898039 0.898039 1.000000  50
0.000000 0.000000 0.000000 1.000000
MATERIAL Material #2
1.000000 1.000000 1.000000 1.000000
0.066667 0.066667 0.066667 1.000000
0.898039 0.898039 0.898039 1.000000 100
0.000000 0.000000 0.000000 1.000000
MATERIAL  -- default --
0.878431 0.878431 0.878431 1.000000
0.878431 0.878431 0.878431 1.000000
1.000000 1.000000 1.000000 1.000000  20
0.000000 0.000000 0.000000 1.000000
TEXTURES 3
C1.dds
TEX.dds
C2.dds

Works now. Thanks a lot!:thumbup:
 
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