Is there a version of Spacecraft3 that will allow me to define the direction of the hover engine? No matter what I've put for it, the thrust always points in -Y. It's the Spacecraft3 version created on 10/12/2006. Is that outdated? I thought it was the latest version, but maybe not.
I'm trying to make a Delta Clipper style reusable 1st stage vehicle that would use a hover engine in between the 4 main engines to land. Since real world main engines typically can't operate below 40-50% of full power this is the most realistic way to design it, imo.
I had considered rotating the vessel, but the Spacecraft3 manual doesn't indicate that I can define the direction of the pilot's POV camera, only where it is located relative to the mesh origin.
I'm trying to make a Delta Clipper style reusable 1st stage vehicle that would use a hover engine in between the 4 main engines to land. Since real world main engines typically can't operate below 40-50% of full power this is the most realistic way to design it, imo.
I had considered rotating the vessel, but the Spacecraft3 manual doesn't indicate that I can define the direction of the pilot's POV camera, only where it is located relative to the mesh origin.