Hi there!
I did a quick check of the code and a few tests and found that while in focus to "vessel 1", one can't hear the sounds produced by "vessel 2" . So, although the long-throw igniter sound would be a very good addition, because it would be produced in the MLP it would not be audible when in focus to the shuttle. This seems to be a OrbiterSound limitation.
I was thinking maybe we could have it on vessel 1 (shuttle) at a time till launch -9 or something (I don't have the code in front of me as I'm typing this) but in the same line of code that the SSME ignition sound could play in that if statement.
Another problem that I'm having that more than half of the scenarios do not run especially the ones that are save states