I'd like one where you play with the MDUs.
On the attachment rotation... I have no idea what is going on there... :facepalm:
On the attachment rotation... I have no idea what is going on there... :facepalm:
Here's one after launch and after I messed with the commander's left MDU.
Here's one after launch and after I messed with the commander's left MDU.
I have the same GPU (GTX 970) and I don't have any issues with the MDUs. May I inquire about your driver version and D3D9Client version?
What MFD mode is selected/activated ? This should not happen with stock MFDs nor with SSUs internal MFD modes.
MFD Auto 512x512
if (gcEnabled() && (gcSketchpadVersion( skp ) == 2) && hADIball)
{
// D3D9 paint stuff (SKP2)
}
else
{
HDC hDC = skp->GetDC();
if (hDC)
{
int save = SaveDC( hDC );
// MOGE paint stuff (GDI)
RestoreDC( hDC, save );
}
}
The GetDC() call (and error message) can only happen when running MOGE, or in D3D9 if one of this tests (gcEnabled() && (gcSketchpadVersion( skp ) == 2) && hADIball) fail.
The only way I can reproduce it on my end is by either deleting ADI mesh or renaming it so Orbiter can't find it. So it seems like Donamy might be running the alpha 5.0 modules on a 4.2 installation. Of course this can't work as we have changed things significantly since 4.2.Can you reproduce the problem ?
If not, then, there is a probability that some other software is being run in the MDUs resulting the error.
Never had any issues with the MDUs, MOGE or D3D9.Can you reproduce the problem ?
If not, then, there is a probability that some other software is being run in the MDUs resulting the error.
The only way I can reproduce it on my end is by either deleting ADI mesh or renaming it so Orbiter can't find it. So it seems like Donamy might be running the alpha 5.0 modules on a 4.2 installation. Of course this can't work as we have changed things significantly since 4.2.
Yes. Download this and place it in Textures\SSU: https://sourceforge.net/p/shuttleultra/code/HEAD/tree/trunk/Textures/SSU/ADI_MEDS.ddsCloser. Is there a texture missing ?
I still have replicate that issue. Could you capture and upload a video of it so we can see it as it is happening?Thanks !! All MDUs are working. Now, if only the RMS rotation problem could be fixed, I'd be a happy camper. :hmm:
Found something interesting. At 10x speed, the rotation error does not occur. At normal speed, the rotation error starts at just 2 or 3, 90 degree rotations of the wrist yaw joint.