Usquanigo
New member
I just spent some time searching and wasn't able to find much.
I understand that Orbiter 2006p1 renders all planets as smooth spheres, and that's why we have Orulex and that other libProcTer(?) that are trying to add elevation features to planets and such.
But my question is... let's say I wanted to build a base at a location that is above sea level (say 3,500ft to a mile or so), would there be any work around to provide that advantage to rockets taking off? (thinner air, some elevation already provided so not as far to go, etc)
I understand that Orbiter 2006p1 renders all planets as smooth spheres, and that's why we have Orulex and that other libProcTer(?) that are trying to add elevation features to planets and such.
But my question is... let's say I wanted to build a base at a location that is above sea level (say 3,500ft to a mile or so), would there be any work around to provide that advantage to rockets taking off? (thinner air, some elevation already provided so not as far to go, etc)