judstubbs
New member
I've been successful using GIMP to create Lpad textures that are transparent.
However, it seems there is some screwyness when it comes to switch to the night time texture. (<mytexture>_n.dds)
If I have any alpha in the night texture it won't switch, and remains on the day texture all the time.
I've done some experimenting and it seems that the two textures share the alpha channel. I can put transparent regions in the day texture, with no transparent regions in the night texture, and it will switch between the two, however, when the night texture is displayed, it seems that the transparent region from the day texture is there.
Can someone confirm this? Or is something screwy with me/my machine/my orbiter install/etc.
All in all, it does sorta work, just seems screwy.
Thanks in advance,
Jud
Update: I don't know what I did, but now it seems to work. I have a night and a day texture, both with alpha channels, and they switch as they should. However, the alpha channel on the night texture seems not to be a full 8-bit. More like a 1bit transparency. (using DXT5 compression) Oh well, in any case it works ok, just not as perfect as I'd like.
However, it seems there is some screwyness when it comes to switch to the night time texture. (<mytexture>_n.dds)
If I have any alpha in the night texture it won't switch, and remains on the day texture all the time.
I've done some experimenting and it seems that the two textures share the alpha channel. I can put transparent regions in the day texture, with no transparent regions in the night texture, and it will switch between the two, however, when the night texture is displayed, it seems that the transparent region from the day texture is there.
Can someone confirm this? Or is something screwy with me/my machine/my orbiter install/etc.
All in all, it does sorta work, just seems screwy.
Thanks in advance,
Jud
Update: I don't know what I did, but now it seems to work. I have a night and a day texture, both with alpha channels, and they switch as they should. However, the alpha channel on the night texture seems not to be a full 8-bit. More like a 1bit transparency. (using DXT5 compression) Oh well, in any case it works ok, just not as perfect as I'd like.
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