A couple months ago I stumbled across the EXE function. I'll bore you with how I found it. It was when I was playing with the Chapman challenges. It had a staged launch system... so I set up as nice TransX plan while sitting in this booster and I find I have not quite enough fuel to complete the ejection burn. So here I am needing to quickly eject the booster which places me in the probe and now I must burn the remaining deltav....
I would assume I am at least pointing the correct direction, I noted how much deltav would be left in the maneuver (ejection) burn before switching into the probe. Then once there I would open up burntime and watch how much devtav is in the ship, quickly subtract my required burn and start burning to hit the targer remaining deltav. Then I would open up TransX to set up the entire plan including all the slings and arrows of the outrageous loss of my plan.
There had to be a way to keep from having to re-create the entire plan. And there is. Clicking BACK before stage 1, you see "inherit from" and usually it says "new plan" click the "+" and you should see if there are any ships nearby... they will be displayed one after the other. Once you see a ship containing the plan you want... click "EXE". Voila. Any ships sitting in other places like other planets or moons will not be allowed to bequeath their plans. Only ships on or orbiting the same place will be allowed to offer up their plans.
But... here's the rub, it only brings in the basic plan as to what order of planets you will be visiting in your stages. It doesn't bring in the details of the actual sling angles and ejection deltavs unfortunately. I assumed this was due to the changes in the way TransX stored the data back a few versions ago. Maybe we should add this to the list of things to fix some day.