If I was playing orbiter online with others, I would think getting the simulator to preform well on all systems involved and not lagging about would be better than gimmicks. After all, I came here to play orbiter, not a shoot 'um up. Getting the heart of the game to transition flawlessly to all the players involved is the important thing. Launching to rendezvous with a friend in space to go exploring is what orbiter multiplayer should be about, not fluff like commerce or combat. Basics are the important thing. That why I still play UT99; it works, and it works well. The games that came after it are good, but it is the things that can be returned to again and again that make things fun.
In a similar vein, that's why time acceleration got so much attention here. Time accel makes interplanetary voyages of the non warp kind possible; not being able to control it at will would mess up everybody as they would have to fight to keep time moving at their pace. It would be horrible to have your reentry mucked with by some dude on his way to Mars; on the same token, it would suck to be the dude going to Mars with all the LEO people starting and stopping time acceleration. But a lot about this has already been said, so sorry.
As a way of saying thanks for skimming(or maybe reading though:lol
![Smile :) :)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
this post, here is a recommendation for a game not Orbiter. Apologizes to Dr. Schweiger, but too much of anything is not enough.
If anyone needs guns, missiles, and cut-throat capitalism then go play Hardwar. It is even set on Titian if memory serves, though it is only atmospheric. The multplayer is a pain to get working, but you can still zip around getting attacked by virtual community of violent jerks in singleplayer. Which is a rough approximation playing in a server filled with violent jerks.