Hey Guys,
I'm having a really wierd problem when I bring a mesh into Orbiter.
For some reason, my models get flipped in the -x direction.
That is, the left side of my model is now the right, and vice-versa.
My models look fine when viewed in 3ds Max and in MeshWizard.
(Now, I know the obvious thing to do would be to bring my model into 3ds Max and scale in the -x direction, but the wierd thing is that didn't seem to work.)
Any help would be greatly appreciated.
-Tchail
I'm having a really wierd problem when I bring a mesh into Orbiter.
For some reason, my models get flipped in the -x direction.
That is, the left side of my model is now the right, and vice-versa.
My models look fine when viewed in 3ds Max and in MeshWizard.
(Now, I know the obvious thing to do would be to bring my model into 3ds Max and scale in the -x direction, but the wierd thing is that didn't seem to work.)
Any help would be greatly appreciated.
-Tchail