This has come up several times before, and i'm sure even when Doug and Russ were working on the 1 and the 5.
The XR's give you everything you need to fly them to a destination, accomplish a task when you get there thats about it, other systems are just not needed and so we assume they're taken care of automatically, which is not unreasonable.
So all you need do with an XR2 is feed it and fly it - an idealised flight / space flight experience.
That said, i'm not sure at which point you feed the power system beyond fueling the APU, or really what sustains the electrical system when the APU is offline, as it can operate indefinately... perhaps it has a "zero-point" machine stashed away inside it somewhere.
I'm really not sure what Dougs idea is with this, but in lieu of recalling an explanation i've considered that its perhaps a small reactor of some kind, which can go a long time between fueling which always provides enough power to run the LSU and flight systems, again an entirely automatic system, maybe Doug can elaborate further.
I textured some solar panels onto the payload bay doors, so if it bugs you, you can deploy the doors and, err, pretend :lol:
But whatever, I wouldn't let it ruin my day, the XR2 is not really intended for massive interplanetary jaunts or extended periods in orbit.
I haven't used up all the space in the cockpit control panels, so if its felt that some systems be explored further, i.e. a battery power meter (charged by operating the APU for example or facing the panels into the sun), its possible that can be added.
Lots of ideas for the nosecone, not sure if you guys are missing something but It's always had a docking radar in the nose - look closely inside the deployed nose of the mk1. Obviously there are certain implied features which must be on the ship - sensors to feed data to the flight computer etc - which are transparent to the flier due to the design philosophy mentioned further up (the solar panels previously mentioned would be another implied system) but nevertheless they should be represented somewhere, clearly many features can be hidden under the skin of the craft but a radar is something that will be in there again.
Perhaps to make this clearer it will be a smaller distinct unit, built somewhere close to the hinge of the 'bucket' rather than just a texture at the back of the nosecone.
Some lights are something i'd intended to add (thankyou urwumpe) (And still need to add some to the landing gear) i've added some to the model, whether they will be something that you can turn on and off from the cockpit i cannot personally guarantee but i'm sure i've seen a light mod for the mk1 (or have i?) so they can explain the source of this light at least.
Perhaps if they just turned on at the same time as the nosecone deploys and turned off automatically on contact... Maybe it would be easier to code a manual switch?
You would only need to deploy the nosecone under certain circumstances, as you have the lower access ladders for ground access, on the moon the hinge would need less power to deploy so you could mate a pressurised ground vehicle to it, and in space you would only deploy it on final approach to a station, at the point where you would no longer use the main engines - it would be nice to see something like the nosecone becoming inoperable, or even torn off if the engines were used.
also for opening it; there might be an emergency manual system in the docking tunnel or explosive separation, armed from within the airlock perhaps, but not necessarily something thats operated from the cockpit or even something that Doug has to model in code, might be nice to have that option so you can dock even if you've run out of APU fuel.
(and the nosecone hinge was beefed up at the same time as i changed from the petals to the bucket type nose - all the 'phase 3' pics show this large hinge as it was the first thing changed in phase 3
also, the 'phases' are just a way for me to organise things as i go along, they are not pre-planned. I hope to get all the exterior and all the exterior bays complete this time.
Also, some time ago i gave the ship some modelled nav lights, hopefully such things will not break any graphics cards that previously withstood the mk1.)
Eli13, why do you think you'll have problems, does your machine have a hard time with the base xr2 or 5 install?
Here are a couple more pics of the nose details so far. I had planned on improving the model of the docking system, but its identical to the old one, just better textures... and yes i will add more textural detail to the textures you see here (which costs nothing extra for your graphics cards) I'd also considered adding a hand rail in there. and / or using it as an area to store turbopacks.