- Joined
- May 14, 2008
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- 10,485
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- 209
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- Location
- Kent
- Website
- blog.gdwnet.com
Bloodworth, How exactly are you transferring the crew as I've never had an issue with it - even with UMMUAFA ships
Actually, I just tried to transfer a crew from the xr2 to the arrow and instead of transferring, the crew became a group of nondistinct points floating in space. I could control them but they could not enter the ship, and were not even designated as the transferred crew members. They could not be seen from the outside, but if I went into cockpit mode I could seee from inside the suit (they SHOULD have gone in through the airlock.
I've had this issue with every vessel except the DVIV which has specific controlls to transfer the crew. The same goes with transferring crew FROM the arrow to anything but the dgiv.
I should point out that I'm uncertain if Dan's patcher did any damage to the other functionality of the XR2. I've not noted anything that seems borked. However, I've also not put the XR2 through it's paces since it was patched.
Bloodworth, How exactly are you transferring the crew as I've never had an issue with it - even with UMMUAFA ships
One question; how would a pool table work in microgravity?
I have a couple guesses. One would be a 2-dimensional version, where the pool table's surface is actually a large flat panel display, showing the pool balls and imitating the physics of a real pool table.
One question; how would a pool table work in microgravity?
Do you mind if I name my son Coolhand?
He'd better live up to the name...
Call him Luke. Smart people will understand what you mean.
Here are some new cargo bay details and textures, which are now made from scratch and have a totally different style. The bay is still the same size as mk1...but there are now 8 PBD's instead of 6. i might put some windows through to the passenger cabin too. also lots of modelling and texture mapping tweaks, too many to list.