- Joined
- Jan 14, 2008
- Messages
- 9,214
- Reaction score
- 1,560
- Points
- 203
- Location
- VA
- Website
- alteaaerospace.com
- Preferred Pronouns
- he/him
Hi all,
As it's been over a year since XRSound 2.0 beta-3, I released XRSound 2.0 today (thanks to Papabear73 for motivating me to finally release it :lol. There have been no code changes to XRSound 2.0 since the beta-3 version.
As for release notes, the only change for 2.0 was adding support for playing sounds from Orbiter modules in addition to Orbiter vessels. If you are only using XRSound for vessel sounds (i.e., unless you are developing an Orbiter module, such as an MFD, to play custom sounds, or install an Orbiter module that uses that feature in XRSound 2.0), you don't need to install XRSound 2.0 -- you can just keep using version 1.1.
Note that XRSound 2.0 is fully backwards-compatible with 1.x versions, so new users who install XRSound 2.0 can still fly XRSound 1.x-enabled vessels. In fact, the XR vessel versions on my Web site have not been updated, nor do they need to be, in order to work with XRSound 2.0.
There is also an updated XRSound 2.0 User Manual that includes a section on how to play custom sounds from an Orbiter module, such as an MFD.
As with the XRSound 1.x versions, I sent the source code to Martin and Xyon, and now IronRain as well, as backups in case I am hit by a bus. :tiphat:
As always, you can get the latest version of XRSound on my Web site. Happy flying!
As it's been over a year since XRSound 2.0 beta-3, I released XRSound 2.0 today (thanks to Papabear73 for motivating me to finally release it :lol. There have been no code changes to XRSound 2.0 since the beta-3 version.
As for release notes, the only change for 2.0 was adding support for playing sounds from Orbiter modules in addition to Orbiter vessels. If you are only using XRSound for vessel sounds (i.e., unless you are developing an Orbiter module, such as an MFD, to play custom sounds, or install an Orbiter module that uses that feature in XRSound 2.0), you don't need to install XRSound 2.0 -- you can just keep using version 1.1.
Note that XRSound 2.0 is fully backwards-compatible with 1.x versions, so new users who install XRSound 2.0 can still fly XRSound 1.x-enabled vessels. In fact, the XR vessel versions on my Web site have not been updated, nor do they need to be, in order to work with XRSound 2.0.
There is also an updated XRSound 2.0 User Manual that includes a section on how to play custom sounds from an Orbiter module, such as an MFD.
As with the XRSound 1.x versions, I sent the source code to Martin and Xyon, and now IronRain as well, as backups in case I am hit by a bus. :tiphat:
As always, you can get the latest version of XRSound on my Web site. Happy flying!