Plus, many addons I describe don't exist yet. Foliage, Airport bases, Comprehensive Aircraft SDKs, etc.
Some of the things already there:
- Aircraft SDK, I know there was one a few years back, but I don't know if there are updates/progress
- Bases: there are some addons containing most major realworld airports. But I think you mean with scenery too.
-Landable topography: worth giving the Orulex experiment a try. For my own scenery (other sim), I use the public SRTM data (Shuttle Radar Topography Mission), very good global coverage.
-Weather plug in / Cloud generator plug in: Artlav has some addons covering this. But also run into the limitations with the Current orbiter plugin capability.
-Non player aircraft (possible?): Yes, this is possbile (very well with current SDK)
-Hi-Res texture coverage for Earth:
Seen-from-orbit; quite high res already possible, also considering upcoming Orbiter. But I think you mean high res as seen from normal flying altitude. This is interesting, but adds some problems:
For another (flight) simulator we're working on scenery covered with high resolution (sat/aerial imagery). It turns out to be quite hard to find a good source for (legal) aerial imagery that has acceptable resolution for normal flight (we wan't to at least recognize buildings). By now we should all know that we are not allowed use Google Earth's (keyhole server) textures for anything (at least not legal). Therefore, I continued making the scenery using Microsoft's (Virtual Earth) images. Read throug the license, at first it seemed that they allowed this.
However, reading further through the terms of use and the additional "code of conduct", it turns out to be not allowed after all.
Landsat has no high res for my country, that's why I'm considering other image sources.
Remember when I was working for High res tiles Orbiter covering the Netherlands and Sint Martin island? I stopped further development because I can't legally release it...
Therefore, I'm currently considering to actually buy Terrametrics images for this purpose. I heard that there are price discounts for non-commercial projects. Sadly, it has much lower resolution than would have liked.
Anyway, if we're talking about global coverage, we are nowhere near using the same resolutions I mentioned earlier here (it would get hundreds of gigabytes big). So for this purpose, Terrametrics tiles (or other low-res source) + autogenerated scenery might be a better solution.
When you think about it, the only solution to apply this ultra-high res on a global scale, would be a system downloading/streaming the data on demand (a-la GoogleEarth).
Well, I figured we now have the ability to download the Google Earh imagery from the keyhole server from within Orbiter, but I have 2 problems:
- It needs to be put onto surface tiles yet in real time. I haven't tried to do this yet.
- Google's server will sometimes(!) block your IP for 1 day when it detects it's not the Google Earth application requesting the data.
This particular discussion might be worth a thread on itself...
regards,
mcduck