I thought that I would post an update on the new Orbiter mesh. So far everything is coming along good. The wings and elevons have been fully completed and closed out. The Payload Bay Doors (PLBDs) are also completed and closed out. Same goes for the Payload Bay (PLB) radiator panels.
The only things remaining PLB/midbody-wise is detailing the sills of the PLB. The good news there is that I can reuse the stuff from the old PLB and just modify it to fit the new PLB. That will save me a significant amount of time. The other thing is the addition of the Active Vent System (AVS) on the midbody.
Also underway is completing the new texture for the vertical tail and that work is coming along just fine.
I'll post new screenshots once the vertical tail texture is done.
---------- Post added at 07:49 PM ---------- Previous post was at 01:53 AM ----------
As promised, here's the new screenshots showing the mostly finalized vertical tail texture.
---------- Post added at 11:44 PM ---------- Previous post was at 07:49 PM ----------
I thought that I would note two issues that I have noticed with the RMS EE light now that it has been implemented. One is that the light doesn't respond to the position of the actual switch on A7U, it's always on.
The other is that the color is wrong. It should have the same color as the bulkhead lights as seen in this photo from STS-133: