why would it need a separate key? You can already turn on the ground using the yaw controls, there's just currently no nosewheel animation tied to it like there is on the XR5.
I think he might mean when you're on a suface base... might be useful, though it would probably be more reasonable that the crew would power down, leave the vessel and enjoy the facilities of the ground base.
I like the continual charge scenario. Seems more logical than having an invisible O2 resupply option.Ah, that's a good point. The simplest way to implement it will be to modify the external cooling logic to supply oxygen for the crew as well as coolant for the ship. This enhancement will be in the next XR maintenance releases.
I'd like to see an interlock or some kind of arming switch, so it's possible but just hitting the button to disengage won't work.
:huh: There's already a big red button that does that. Its labeled "Docking Release"