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The texturing mentioned needs to be completed, then the vessel can be coded, a process which hasn't started yet.
Oh is the entire ship being recoded?
The texturing mentioned needs to be completed, then the vessel can be coded, a process which hasn't started yet.
Don't worry, the Mk I will coexist quite nicely alongside the Mk II; the Mk I will continue to be fully supported.
That's a cool IdeaDoes it mean you're going to implement clickable VC into the mk1?
Does it mean you're going to implement clickable VC into the mk1?
I cannot wait for this to come out. Hopefully Orbiter will be DX11 by the time it does. It will take advantage of many features.
The only thing missing on this beautiful piece of space fantasy is a LACE or turbine engines inside those engine pods to cruise along more efficiently in the atmosphere!
Gorgeous work guys! A+
---------- Post added at 01:36 AM ---------- Previous post was at 01:33 AM ----------
Some lighting suggestions for the XR-2 Mk 2:
Put light sources inside the forward ladder pit so that it illuminates that area even at night, and maybe add "rudder logo" spotlights so that when the NAV switch is on, the rudders are illuminated, just like an airliner ;P
Screw that. Do you feel like explaining to all the XP users why we can't play Orbiter anymore?