Discussion Space: 1999 updates ?

here is the new buggy and Ummu. Not sure what to do about his left arm. The buggy would fit. That is why his body is twisted.
buggydriver.jpg


---------- Post added 06-08-10 at 06:00 AM ---------- Previous post was 06-07-10 at 10:03 PM ----------

here is the buggy when he is alone:
driver1.jpg


now he has a friend:
driver2.jpg


This will be a strictly a Space99 ummu vessel.
 
Looks like they're spending too much time near radiation. :)
Because of the glowing bright orange? I think the emmissive is 0. I need to smooth out the arms.

On the Main Mission. It is set at ground level even though it was above ground. It was done that way so the ummu could walk around.
 
With Orbiter 2010 now out and a lot of people re-downloading everything, now might be a smart time to think about packing all your S99 stuff together.
 
That is in the works. Not sure if it will work in 2010. Haven't tested it yet. Need to finish ummu meshs and then Eagle aft section where a buggy might be stored.
 
One last project. Refit the Eagle with the ability to carry a buggy. Talking with experts a buggy could be carried in the aft section. Now it can.
e1aglebuggy2.jpg


e1aglebuggy1.jpg


e1aglebuggy3.jpg


spttoa042.jpg

But I need some code help. It will lift/lower the buggy. I have it so unless the hatch is down (BUGHATCH_proc =1)then you can lower. But I need to now set it so if the elevator is up then you can shut the hatch.
Code:
if(key==OAPI_KEY_7)
    {// hatch
               RevertBUGHATCH();
               return 1;
    } 
        if(key==OAPI_KEY_8)
    {
        if (BUGHATCH_proc==1){
               RevertBUGELEV();
        }
               return 1;
    }


---------- Post added 06-13-10 at 07:15 AM ---------- Previous post was 06-12-10 at 08:27 PM ----------

Here it is:
http://www.4shared.com/file/FmC10uHi/_2__eaglebuggy.htmlhttp://www.4shared.com/file/AHFSPe_f/_3__eaglebuggy.html

Works in 2010!!!!!!!!!!!!!!
 
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The elevator and attachment system works, but you might need to check on the Eagle's landing points. It won't come to a complete stop. when you land, it just bounces around.

Also, when you zoom the camera in, the Eagle's mesh clips from way too far away.
 
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The elevator and attachment system works, but you might need to check on the Eagle's landing points. It won't come to a complete stop. when you land, it just bounces around.

Also, when you zoom the camera in, the Eagle's mesh clips from way too far away.
Thanks. It used to have that issue but now it seems stable. I just raise off and landed no problem.

Not sure about the camera though.

---------- Post added 06-14-10 at 07:38 AM ---------- Previous post was 06-13-10 at 02:46 PM ----------

Try this module:
http://www.4shared.com/file/qmytl9xo/_3__EAGLE3.html


You will have to put in the modules directory.
It might fix the landing points and now you must have the elevator up to open/close the hatch


What's next is the standard passenger module
 
Whats next is a freighter module. Basically a empty passenger module. It will be UCGO. No passengers though.
 
Tried the new Eagle module, it's better but for some reason it doesn't want to come to a complete, 100% stop. It'll still skip and fly off into space at high time acceleration.
 
Not sure what to tell you. I wonder if any one has this issue?

On the freighter module I need to get the the mesh down better for UCGO.
 
Here is what I have. From the image you can see the y value is right. The code piece is to raise/lower the vessel if the gear is lowered (GEAR_proc =1) or raised (GEAR_proc =0).
Code:
   SetTouchdownPoints  (_V(0,-3.131,8.7), _V(-5.45,-3.131,-9.6), _V(5.45,-3.131,-9.6));; 


//
SetTouchdownPoints (_V(0,-3.131+GEAR_proc*1.5,8.7), _V(-2,-3.131+GEAR_proc*1.5,-9.6), _V(2,-3.131+GEAR_proc*1.5,-9.6));
 
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I'm using the EAGLEBUGGY scenario, and after I take off and immediately land it just doesn't come to a complete stop. The last digit of the velocity display flickers between zero and something else, it doesn't come to a stable 0.00 stop. On high time acceleration it yaws itself around or gets flung off the Moon altogether. Might have something to do with the buggy being attached?

I see all the touchdown points are correct, it shouldn't be doing this.
 
I will look into it. I think the EAgle3 maybe to long also. I need to look how the modules fit. I think there maybe a difference between EAgle2 and the 1999S# modules. But here it the freighter module.
frieghter.jpg
 
Will any of this be packaged up and sent to Orbithangar? It's really fantastic work, it would be a shame if it were overlooked.
 
Yes. I need to fix EAgle3. Not sure if the side doors will open. Didn't see any code for that in the cfg.

Thanks
It seems to all work in 2010

---------- Post added 06-26-10 at 07:33 AM ---------- Previous post was 06-25-10 at 09:43 AM ----------

Here is the Freighter Module:http://www.4shared.com/file/O25HFmbd/EAGLEFMODULE.html

Basically a standard passenger module but empty of chairs.... It can carry much just 1 column and 3 rows of items. Not sure how to get the doors open so one side is open. It has the standard attachment info.
 
Since it appears NO UCGO translation animation (ie Doors) I may just have a simple cfg or spacecraft3 so the doors can open then use UCD for it. The same for the passenger module. Otherwise the side doors would remain open.

Any suggestions around this
 
Here is the latest freighter module. I will need to move the front wall forward on the VC. Open the door by pressing 1 and 2. The door rotate into the module. Not realistic/true to the series but functional in UCGO.

Since it can only carry 3 cargos it might be better to use Universal Cargo deck with it?

Any thoughts?

The image in the scenario editor could be better if any one wants to do that.

http://www.4shared.com/file/j9Uo_kjR/eaglefreighter1.html

freighterinterior.jpg


freighter1.jpg
 
Personally I dig the UCGO functionality. UCD works with anything, so you can always stick other cargo in there if the mood strikes you.

Why only 3 cargoes, though?
 
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