Once the breakpoint is hit you can choose to either:
1. Jump to the next line of code.
2. Continue execution of the code until the next breakpoint is hit.
is WITH F10 and F11
How to do continue?
is that where it should be?
If you set a breakpoint in clbkPostStep, the same breakpoint will be hit after every time step.
You need to call SetTouchdownPoints in clbkPostStep, after you have updated the value of GEAR_proc.
Ok I guess I missed that in the shuttleA code.
I had it orignial there and noticed that when the gear was fully extended the vessel "Landed" still had some vertical speed.
In the shuttleA code the touchdown part is in postcreation