General Question How to build space stations?

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mikusingularity
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Wondering how people plan and build their stations. Especially using the XR5.

Is there a method to planning stations? Do I have to know the power output of each solar panel, every module's power requirements?
How do people attach the Universal RMS to a specific spot in the XR5?
How do you maintain zero relative velocity to the station (without an external view like in real life)?

(I'm trying OFSS III Mission 2)
How do you grapple things in the XR5's payload bay when the RMS is on a separate craft from the XR5? Especially because the separate craft keeps drifting away or towards the XR5?
 
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Wondering how people plan and build their stations. Especially using the XR5.

I use whatever vessel is appropriate.

Is there a method to planning stations?

Yes. Several in fact.

Do I have to know the power output of each solar panel, every module's power requirements?

Why? Are those things required in the sim?

How do people attach the Universal RMS to a specific spot in the XR5?

By using the URMS tools? It's rather simple and all laid out for your on a dialog box. Are you having problems with the URMS?

How do you maintain zero relative velocity to the station (without an external view like in real life)?

Planned burns from the ground and aside from station keeping prior to docking when do you need to maintain zero relative velocity to the station?

How do you grapple things in the XR5's payload bay when the RMS is on a separate craft from the XR5? Especially because the separate craft keeps drifting away or towards the XR5?

I don't. Use an RMS hand off procedure.
 
Well, I cannot speak of the XR5. I am currently building a station right now, and refuse to use the XR5 to do it. I have thus had to use launch vehicles. Did some Energia and Tugs, but my number one has been the Jarvis family of launchers, and for the really heavy stuff, the Quasars. I now finally have a good grasp on flying the Eridanus, so I have planned a few flights bringing up modules in her payload bay and assembling.

But one thing I have never done is do a sort of build on the side thing, which it appears you are trying to do with having the XR5 float along side the station and assemble. I follow pretty much the way NASA used the Shuttle to build the ISS. Dock the ship to the station, use a dance between the ship's RMS arm, and the several I have installed onto the station, and get the module where it needs to go.

I did put a Tranzit into orbit and docked it to the station to help move modules around, but have not yet needed to use it. Now it seems that was a wasted effort to launch that thing up there.
 
Why? Are those things required in the sim?
See this thread. I want a realistic plan for when I make my own station.

"Power: How much energy do you think can be generated by a single solar panel? How much energy would a station need?"
"I calculated it out once...at 20o% efficiency, each solar panel of SSBB produces 48000 watts"

By using the URMS tools? It's rather simple and all laid out for your on a dialog box. Are you having problems with the URMS?
No, I'm talking about how to place the URMS in the XR5's payload bay.

Planned burns from the ground and aside from station keeping prior to docking when do you need to maintain zero relative velocity to the station?

I'm talking about if you're trying to attach something to the station, how do you make it so that the XR5 and station don't drift apart/together? How do you do that without looking at it from the outside.

I don't. Use an RMS hand off procedure.
OFSSIII2fail01.PNG

What I meant was: URMS is easy, unless it's on a separate craft from the thing you are trying to grapple. They keep drifting apart or closer together (and clipping). I only managed to grapple the docking adapter after several switches between the XR5 and the OFSS-Core, trying to make it so that the arm wasn't too close or too far from the thing I was trying to grapple. Adding to that, it kept drifting.

From the directions:
3.) Rotate the XR5 down and position 'CSS-Core' vertically above the payload bay.

What was CSS-Core, anyway? That wasn't in the ship selection dialog box (F3).
And how do you tell which docking port is which (e.g. docking port 4)?
 
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What I meant was: URMS is easy, unless it's on a separate craft from the thing you are trying to grapple. They keep drifting apart or closer together (and clipping)

So dock first.

the ISS wasn't constructed by having the shuttle float there. The first parts were sent up so that the shuttle had something to dock to. That elimates the problem of drifting.

---------- Post added at 01:05 ---------- Previous post was at 01:05 ----------

No, I'm talking about how to place the URMS in the XR5's payload bay.?

What is the issue there?
 
So dock first.
the ISS wasn't constructed by having the shuttle float there. The first parts were sent up so that the shuttle had something to dock to. That elimates the problem of drifting.

The directions said, "position 'CSS-Core' [whatever that is] vertically above the payload bay," but it never said anything about docking.

What is the issue there?

How do you attach the URMS to the XR5's payload bay (like how the RMS is attached to the Shuttle)?
 
The directions said, "position 'CSS-Core' [whatever that is] vertically above the payload bay," but it never said anything about docking.
What directions?

How do you attach the URMS to the XR5's payload bay (like how the RMS is attached to the Shuttle)?
That is detailed in the URMS manual, it's a process that involves the in-built dialog box.
 
How do you attach the URMS to the XR5's payload bay (like how the RMS is attached to the Shuttle)?

By using the URMS dialog and making the XR-5 the core vehicle. The exact same as with any other vehicle.

The shuttle RMS is totally different. Thats a specifically coded DLL for the shuttle.
 
Now I'm just wondering how to tell one docking port from another.


I use [ame="http://www.orbithangar.com/searchid.php?ID=3437"]this[/ame]. Once installed, activate the module in the modules tab, launch Orbiter, press Ctrl+F4 and select "Docking Port Revealer". The highlighted/green docking port is the one that is shown in the dialog box.
 
Now, how do people plan stations? Do you randomly place modules as you go, or is there a method to the madness? How do you know what kinds of modules to send up?
 
I planned my out. Drew it out, then made a spread sheat, and planned out the launches.

I had three criteria for my station. One, high altitude. I keep it at 500x500km
Two, large crew, so I have a few crew modules (only one installed now, but plan on a four module cluster for the crew)
and three, it can fuel space craft that visit it. So I have a module for that, and will attach a nice collection of fuel tanks to serve that purpose.

Right now, I have the main nodes in place, one science lab, the main control module, a crew module, an airlock, and only the starboard truss installed. Still have a ways to go, and hope the Eridanus will make it easier. I found using unmanned launch vehicles not nearly as much fun as using the Shuttle or a shuttle type vehicle.
 
Eh, kinda common sense really.

Example: I want to build a basic station consisting of 3 main modules: a core module, hab module, and a science module.

Okay. common sense dictates that I send up the core first, but the core needs to be powered, it can't fly up alone. So, it needs a module to provide solar power (for this example, the core contains all life support systems.) But a solar array can't hang out in space while I ready my next flight. Okay, so we'll use Zarya, since it's designed to be a utility module.

Flight 1: Zarya to orbit.

Alright, our preliminary power source is ready, time to send up our core and dock it. We'll also send up a PMA, so our ship can dock with it too.

Flight 2: Core rendevous with Zarya.

Awesome, our core is powered and providing stable life support. We can't facilitate a crew however, unless we send up Zvezda or a hab module. In this case Zvezda can accommodate two members and provide us some extra life support, and it even power itself, so lets send that.

Flight 3: Zvezda to station.

Okay, we're ready to get a small crew up there, let's do that.

Flight 4: Crew to station.

Now, let's see about attaching that hab module, since we'll need much more crew than our current crew to sustain the science module.

Flight 5: Hab module to orbit.

Alright, we're ready to attach the science module, but the power draw will exceed the capabilities of Zarya and Zvezda, so let's get some panels up there.

Flight 6: Solar Array to orbit.

Okay! We're ready for our science lab! Send it up.

Flight 7: Science module to orbit.

Now, all that's left is to send the research crew.

Flight 8: Research crew to orbit.

If you want, you can even send up resupply missions, should you wish to actively keep the station. As for placement, just try it out in the sim. Spawn the modules in and fiddle with the placement of your RMS systems, docks, module placements (after all, having half your station shear off when your XR5 opens its payload bay is a problem, and it's a massive waste if your RMS can't reach the spot where you want to place your module.)

That's really all there is to it, everything else, how to get up there, the modules in question, are entirely up to you.

EDIT:

My Trinity Station is in very early assembly. But even so, I had early problems with RMS placement, because I went on the fly. I actually had to send a mission to relocate it on another module. From there, I actually planned out, like Cras, on a spreadsheet, so that way I won't have to worry about it, and it's going swimmingly now.
 
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No problem. I usually keep in mind life support and power. If something seems like it might need significant additions of one or the other, send up a life support module or solar panels. Otherwise, you can tack on whatever you'd like to your heart's content.
 
I’ve split the building of my own station in 7 main phases :

1-Preparation of the “construction site” : putting into orbit of the erection team (4 astronauts), an inflatable hab module and some truss elements to support the URMS (this “crane” will be moved along the station as it is assembled). A tug and the starting module of the station are launched as well.

2-Assembly of solar panels.

3-Assembly of power cells, air treatment unit, crew hab modules (put in service later), 1 escape module in case of emergency.

4-Assembly of communication module and docking adapters.

5-Assembly of LOX tanks. The already assembled modules are now fully put into service (air, power and docking adapters for crew access).

6-The first crew is flown to the station. Various auxiliaries modules are assembled (food and water reserves, water and wastes treatment units, emergency/escape modules etc…).

7-The “crane”structure with URMS and the first inflatable hab module are dismantled and flown back to Earth with erection team. The tug stays docked to the station for orbit and attitude control.

I do not claim it is a realistic procedure. This is just for example. It took me 11 missions to complete all of these phases, but it depends on how many modules you have to assemble.

[ame="http://www.orbithangar.com/searchid.php?ID=3437"]Docking_Port_Revealer[/ame] is absolutely essential to me.

[ame="http://www.orbithangar.com/searchid.php?ID=3165"]Attitude MFD V3.2[/ame] is very useful to nullify the relative speed of a vessel with respect to the station (easier to pick the loads with URMS).

Happy orbiting and building. :cheers:
 
What are some good utility/core modules other than the Zarya/Zvezda?

What if you're only using the Shuttle for station construction?
 
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