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That explains that on slower PC's, although I never saw it on my older 4690K-CPU(Z-97)based machine. Something I did see and still do even on my current 7700K(Z-270) system is 20 second long load times for scenarios with the SSU orbiter in it. And this is even with an M.2 NVMe SSD.On a more productive note: I found the source of the progressive fps slowdown we get at increasing time accelerations: a step subsampling feature in SubsystemDirector. Each time step it must do 3 calls to each subsystem, and it must do them (step length / 40ms) times, so as the step length increases with time acceleration the number of times those calls are done skyrockets. :compbash:
Is this something caused by the systems initialization?