While checking in Orbiter if my changes to the ET worked (will finish that tomorrow), I noticed that (1) the MLP texture is not correct, and (2) the stack is not correctly placed in the MLP (too north).
---------- Post added at 12:54 PM ---------- Previous post was at 12:00 AM ----------
Finished work in the SWT.msh: less 9% vertices and 8% triangles, and there are more that could go. Here's the "complain" list:
Code:
* hole above fwd SRB attach points
* hole between LH2 tank and intertank
* is a complete LH2 fwd dome needed? only the bottom should be needed to attach to the intertank
* both LH2 domes have a cut
* hole fwd and aft of umbilical plate
* "doghouses" have an inward surface with different shape from the outer one, so that needs a decision as to what is correct and what goes
* LOX disconnect valve isn't flush with the pipe around (the LH2 one is)
* disconnects have some surfaces inside that probably could go
* back faces of GOX press line supports could be deleted if they were flush against the tank (could probably be deleted as is) (same for LOX PAL ramp)
I didn't work the LWT and SLWT, honestly because it's a PITA and there is also work to do in the "code department". But the issues above and the work I did probably apply to those 2 tanks as well (maybe some groups are the same and could be copy/pasted).
Other fresh issues:
Code:
* pad meshes: water tower supports have flipped normals (checked the log and it's a 10 year old issue)
* east sphere has potential material issue, as it looks black in Orbiter, while the west sphere looks fine
* tons of hidden faces in hardstand (e.g. we are paying about 15% more for the water pipes under the MLP, and that's a big group)
* Challenger has the black chines from Columbia
* left SPM/HPM SRB has messed up sep motors
* SRBs don't sit exactly in HDPs
Also, with all these issues to track, maybe this is a good time to decide the ticket location... :shrug: IMO, it probably would be easier to have 1 issue = 1 ticket, and work (and commit) each one separately (when possible). This way potential errors could be isolated more easily.
---------- Post added at 08:26 PM ---------- Previous post was at 12:54 PM ----------
I have been working an issue today that I don't think I can fix (for now at least): the SSME GOX vent positions not being updated with the animation at the start. The issue is that the position we use comes from the LOCALVERTEXLIST, and that is not being updated in the first timestep, so the nozzles are animated to the correct place, the vents remain at the null position.
I remember a similar problem.... sometime ago... with some other part that uses a similar scheme... I searched but didn't find any references to this... :facepalm:
So, here's another good ticket candidate to be fixed when the ATVC gets its makeover.