You're correct, I miscalculated the Zo-to-Y value. Our Y0 is located at Zo410 which is location of the PLB sill longerons which converts to -10.414.
It's up! No more miscalculations now. :tiphat:
You're correct, I miscalculated the Zo-to-Y value. Our Y0 is located at Zo410 which is location of the PLB sill longerons which converts to -10.414.
I have hit a bit of stumbling block on fixing the hole in the wing box (bottom of bays 12/13) with the current implementation of the liner as there was no liner there. This can be seen in this photo of the PLBD Closure in the OPF for STS-125(last mission to use the liner): https://www.dropbox.com/s/hl3msf1yp77twhj/08pd2120.jpg?dl=0
So the implementation has to be changed to be like all the other mission-optional equipment, that only the liner is affected by the HasPLBLiner parameter and not the regular TCS blankets. We're talking about 793 faces here.
That could be done. I'll look at it.Could those blankets in bays 12 and 13 be put in a separate group? That way we would only hide the forward ones and leave those always visible. :shrug:
Found this interesting document on NTRS on the PLBDs: https://ntrs.nasa.gov/archive/nasa/casi.ntrs.nasa.gov/19790014389.pdf
It includes a detail description of the PLBD motion mechanics with force measurements.
This photo of the torque shaft for the right PLBD shows where it is located: https://www.dropbox.com/s/v8auwcrla554m4t/04pd1282.jpg?dl=0It doesn't have what we need: torque shaft position and angle of rotation (figure 4), so the mechanism can be animated accurately. Currently those values are guessed and tuned so the PLBDs open what they should.

I've just seen the result of my work in correcting the include dependencies: I changed the SimpleGPCSystem.h file and just had to compile a few files (the GPC software stuff), instead of recompiling the full solution.![]()
We need a release, that works with Orbiter 2016. Taking advantage, of the new DxD9 enhancements is a must, IMO. Couldn't someone compile it and release as a alpha build ?
I would start to setup some ISS building payloads for it.
It's not a question of moving it, it's making actually fit the exterior mesh. The VC was made for a incorrectly scaled exterior mesh so you can clearly see that the VC mesh doesn't fit anymore.Just moving the VC in the the mesh, would break the whole thing I assume.
Pretty much. We adjust the offset of the meshes in the code. For the VC, the offset relative is this: 0.0, -1.32, -2.22. The problem as mentioned before isn't a offset issue but a scale issue. The VC is off in the Z-axis (longitudinal axis) as well as in the X-axis (lateral axis).This is what I see in AC3D. Do I have the right meshes ?
Not sure as GLS have been pretty good at separating each panel into its own entity which should have isolated them from the main VC. Not sure which panels remain as part of the main VC entity though as not all of them have been separated.I assume every switch will break if is is resized.