I'm working on an addon, an addition to Martin's Antelope Valley pack. Martin forgot to add the iconic Lockheed Site 10 building!
Here's a reference image to start with:
So. I'm building the mesh in Anim8or, with Urwumpe's msh export plugin. And it's just about done. With one minor problem.
No textures when I export it!
I'm sure I must be doing something wrong (either that or this doesn't work on Windows 10?), but I'll be buggered as to what.
So, let me recap my steps, and maybe someone will be adept enough to figure out what I'm doing wrong.
First, I created two 512x512, pixel 24 bit bitmap textures. Called them lockheed.bmp and blueline.bmp.
In Anim8or, double clicked on New material.
Click on the button next to Diffuse.
Select the texture that I want to use, and click OK.
Slide the color slider to the top, and click OK.
Now select Object/Point Edit, and Face Select, and click on the face I want...
Then select the Texture UV tool and resize and position as required.
Then export my mesh to the sim. Except... the materials don't get added to the mesh when I export it.
Can anyone spot where I'm going astray here? Much thanks!
Here's a reference image to start with:
So. I'm building the mesh in Anim8or, with Urwumpe's msh export plugin. And it's just about done. With one minor problem.
No textures when I export it!
I'm sure I must be doing something wrong (either that or this doesn't work on Windows 10?), but I'll be buggered as to what.
So, let me recap my steps, and maybe someone will be adept enough to figure out what I'm doing wrong.
First, I created two 512x512, pixel 24 bit bitmap textures. Called them lockheed.bmp and blueline.bmp.
In Anim8or, double clicked on New material.
Click on the button next to Diffuse.
Select the texture that I want to use, and click OK.
Slide the color slider to the top, and click OK.
Now select Object/Point Edit, and Face Select, and click on the face I want...
Then select the Texture UV tool and resize and position as required.
Then export my mesh to the sim. Except... the materials don't get added to the mesh when I export it.
Can anyone spot where I'm going astray here? Much thanks!
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