EDIT: V1.00 is out! Get it [ame="https://www.orbithangar.com/searchid.php?ID=7234"]here[/ame] at last
Features:
It requires XRSound to work. D3D9 client recommended. See manual in Doc/Glider for information on this addon.
Happy soaring,
zachary77
ORIGINAL POST:
So, O2016 is out with wonderful terrain. Problem is, whizzing past at >Mach 1 makes it hard to sightsee. Addons-wise, we have lots of spacecraft, some fast aircraft, a few slow props (thanks Kev33) and basically no unpowered aircraft. With that in mind, I've begun development of a glider for low and slow trips across mountain ranges. Still very basic, but here's what I have so far;
Current features:
zachary77
Features:
- Glide ratio 70:1
- Stable at 10x time acc.
- Ballast to fine-tune glide speed
- New touchdown points fully supported
- Flaps (8 stages, positive/negative)
- Jet engine for powered flight
- Thermal support
- Variometer
- Auto-trim for hands-off flight
- HUD readouts for flaps, auto-trim and vert. speed
- Damage model
- Warning sounds
- Open-source, under GNU GPL
It requires XRSound to work. D3D9 client recommended. See manual in Doc/Glider for information on this addon.
Happy soaring,
zachary77
ORIGINAL POST:
So, O2016 is out with wonderful terrain. Problem is, whizzing past at >Mach 1 makes it hard to sightsee. Addons-wise, we have lots of spacecraft, some fast aircraft, a few slow props (thanks Kev33) and basically no unpowered aircraft. With that in mind, I've begun development of a glider for low and slow trips across mountain ranges. Still very basic, but here's what I have so far;
Current features:
- Glide ratio 20:1
- Stable at 100x time acc.
- Ballast to fine-tune glide speed
- New touchdown points fully supported
zachary77
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