Project Space Transportation System 2016

gattispilot

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UGH. at least 2 tunnel adapters.
NCIxAYW.jpg

Note the support arms and the cylinders coming off the cone parts
and then this one
N7KFBc4.jpg

this one it looks as if the hatch is on top. No thermal cover?
STS89 with the Russian MIR ODS
8chhgNu.jpg


I am thinking the way to go is just do eva from the airlock on the front wall for the shuttle.

For other eva. build the mesh as a vessel. Then attach. So if for sts 88 . One would add the tunnel adapter and External airlock. Then attach the ODS as there seems to be more than one. The dock info would be in the ODS not in the shuttle.
 

gattispilot

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What adding ODS or EXT to the scenario does is shows the mesh and allows for eva. If you are using different ODS like for the MIR,.... then adding the mesh/vessel is the way to go. I am thinking for EVA seperate vessel will need to be made. so you can choose the hatch,.......

KnaAFjM.jpg

I wish I could find the dimensions of the cone ends

So for sts 57 spacehab this would be a vessel. then you could eva from the hatch. I could animate the camera. but they would not be able to work as cameras though

d5uTdJ2.jpg
 

gattispilot

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I have a new stable early version for testing. If you pm me I can send the link. The SPI display should work the MET and timer still need work to stop the ctd. BUt they are turned off.
 

gattispilot

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I have run into an odd issue. The max number of MFD is 12. the front of the shuttle has 9 then 1 aft and 2 CCTV. The aft side one can't be done has that would be 13.

So I have this:
here the 12 mfd are made.
static const int mfdgrp[12] = { GRP_CDR1_VC, GRP_CDR2_VC, GRP_PLT1_VC, GRP_PLT2_VC,//0,1,2,3 GRP_MFD1_VC, GRP_MFD2_VC, GRP_MFD3_VC, GRP_MFD4_VC, GRP_MFD5_VC,//4,5,6,7,8 GRP_MFD_AFT_VC, GRP_CCTV1_VC,GRP_CCTV2_VC //9,10?,11 };... if (ok) { // register the HUDs (synced) oapiVCRegisterHUD(&huds); // register all MFD displays for (int i = 0; i < 12; i++) { mfds.ngroup = mfdgrp[i]; oapiRegisterMFD(MFD_LEFT + i, &mfds); } // update panel R13L plop->UpdateVC(); } return ok; }

And here is where the mfd buttons get clicked. I have debug string to show which mfd is clicked. 0-8 are the front 9 the aft. but it shows 11 and 12 for the 2cctv not 10?
bool Atlantis::clbkVCMouseEvent(int id, int event, VECTOR3& p) { static bool counting = false; static double t0 = 0.0; switch (id) { // handle MFD selection buttons case AID_CDR1_BUTTONS: case AID_CDR2_BUTTONS: case AID_PLT1_BUTTONS: case AID_PLT2_BUTTONS: case AID_MFD1_BUTTONS: case AID_MFD2_BUTTONS: case AID_MFD3_BUTTONS: case AID_MFD4_BUTTONS: case AID_MFD5_BUTTONS: case AID_MFDA_BUTTONS: { int mfd = id - AID_CDR1_BUTTONS + MFD_LEFT; sprintf(oapiDebugString(), "%d ", mfd); int bt = (int)(p.x * 5.99); // sprintf(oapiDebugString(), "Mouse position: X %f Y %f Z %f bt%d", p.x, p.y, p.z, bt); // oapiWriteLogV("Mouse position: X %f Y %f Z %f bt%d", p.x, p.y, p.z, bt); if (bt < 5) oapiProcessMFDButton(mfd, bt, event); else { if (event & PANEL_MOUSE_LBDOWN) { t0 = oapiGetSysTime(); counting = true; } else if ((event & PANEL_MOUSE_LBUP) && counting) { oapiSendMFDKey(mfd, OAPI_KEY_F2); counting = false; } else if ((event & PANEL_MOUSE_LBPRESSED) && counting && (oapiGetSysTime() - t0 >= 1.0)) { oapiSendMFDKey(mfd, OAPI_KEY_F1); counting = false; } } } return true; case AID_CCTV1_BUTTONS: case AID_CCTV2_BUTTONS: { int mfd = id - AID_CDR1_BUTTONS + MFD_LEFT; sprintf(oapiDebugString(), "%d ", mfd); int bt = (int)(p.x * 5.99); bt = (bt - 5) * -1; // sprintf(oapiDebugString(), "Mouse position: X %f Y %f Z %f bt%d", p.x, p.y, p.z, bt); // oapiWriteLogV("Mouse positionside: X %f Y %f Z %f bt%d", p.x, p.y, p.z, bt); if (bt < 5) oapiProcessMFDButton(mfd, bt, event); else { if (event & PANEL_MOUSE_LBDOWN) { t0 = oapiGetSysTime(); counting = true; } else if ((event & PANEL_MOUSE_LBUP) && counting) { oapiSendMFDKey(mfd, OAPI_KEY_F2); counting = false; } else if ((event & PANEL_MOUSE_LBPRESSED) && counting && (oapiGetSysTime() - t0 >= 1.0)) { oapiSendMFDKey(mfd, OAPI_KEY_F1); counting = false; } } } return true;
 

Sbb1413

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I still thought of an idea of an "For All Mankind expansion addon" which would add the USAF Space Shuttle textures and the option to use the names Victoria, Beagle and Kon-Tiki.
I haven't watched the TV series yet, but I'm quite interested in the alternative US-USSR space race. I've watched a trailer of the series that shows a Space Shuttle lifting off and heading to the Moon. I don't know how it is possible with the current design of the Shuttle, which is used in FAM.
 
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JDat

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Yesterday spend 22 hours and watched TV series. Well. As season goes to end, Soviets start to make some sh*t on Moon and action start to rise. Otherwise typical melodrama.

Rockets in Shuttle cargo bay are good for Orbiter multiplayer game. :D
 

Gargantua2024

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I haven't watched the TV series yet, but I'm quite interested in the alternative US-USSR space race. I've watched a trailer of the series that shows a Space Shuttle lifting off and heading to the Moon. I don't know how it is possible with the current design of the Shuttle, which is used in FAM.
According (indirectly) to the series season 2 finale, the shuttles refuel first to Skylab before going onto the Moon when they observed Buran doing the same thing on their own station (either Salyut 7 or Mir)...sorry for the spoilers
 

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Another spoiler:
Both Buran and Shuttle was on Moon orbit.
Somehow Buran was hiding on far side of Moon. Assording to TV-series probably thanks to elliptic orbit.
When Shuttle arrived to Moon orbit and went to far side Moon, guys was ready to shoot rockets at each other, if I remember correctly, relative speed between Shuttle and Buran was 2 meters/per second?
There was 4 rockets in Shuttle cargo bay. If I remember correctly, each rocket had shooting range 31 kilometers?
No info about rocket velocity or impulse. Sounds like rockets was similar to BUK missile system by range but capable to fly in vaccum (fins are for atmosphere only).

Is it possible to simulate all this? Ok, almost all. All, but rockets. I mean hiding on far side of Moon in elliptic orbit (with additional orbit correction if necessary) until radar detect (some kind on XPDRS with line of sight or whatever).
 
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gattispilot

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I think I got a new early shuttle working. I need a tester for the zip to see what textures,.. got left out
 

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This is a bit off-topic. Again "fictionists" here - I do not care about these fantasies, there are STS payloads not made yet (or old, low poly).
 

gattispilot

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This is a bit off-topic. Again "fictionists" here - I do not care about these fantasies, there are STS payloads not made yet (or old, low poly).
Yes. I think I start on them now that the shuttle is updated. Now to figure where to start. There are eva ones and vessel ones,........
 

gattispilot

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This is what I have for the early shuttle. Has the working MET and event timers. Wording SPI display and Gear indicators. 2 zips. 1 is the dll and mesh and the other is the textures. I may overwrite existing textures. Hopefully got them all. here is the texture zip https://drive.google.com/file/d/1BHKOvk3FceNxq_7y7XcONkbkDtLlz27S/view?usp=sharing

There is a new line for scn MET so if that line is not there the MET will start at zero
 

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