Orbiter Screenshot Thread

PhantomCruiser

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Syracuse receives first cargo flight.

Tamed_Dragon.jpg
 

Dantassii

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And it's not even half built yet Izack... not even half built.. I just finished mission 88....
 

Loru

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Monthly weather station check:

dd.jpg
 

BruceJohnJennerLawso

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Dantassii... that space station is starting to really scare me.

Same here :blink:

The thought of lifting that many modules into space gives me nightmares. Are you actually attaching all of them manually with an RMS?



Another update from the adventures of Bill, Frank, & Jim:

Approaching LOI



My trajectory was still off unfortunately. The LAN, inc, & PeA were all roughly right, but the Pe time was early by 20 minutes or so. I'll have to be more careful to stick to the timeline on my next mission (Apollo 10)

Throttles up!



And that amazing sight ;)



:hailprobe:
 

Dantassii

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Latest update on my space station

Same here :blink:

The thought of lifting that many modules into space gives me nightmares. Are you actually attaching all of them manually with an RMS?

I just completed mission 96 last night (no mission tonight) and I'm up to nearly 700 individual IMS modules. I'm flying each mission from Brighton Beach, doing an M=1 catch up and docking with an appropriate docking port on my station, then using the URMS to extract each module and get it into the vicinity of where it will be docked. I then undock, go about 3/4ths of the way around the moon before deorbiting and landing back at Brighton Beach. From launch to landing is 2 orbits of the XR5 with the station doing 3 orbits from start of 1 mission to start of the next mission. With time acceleration, it takes about 1 hour of real time per mission.

I gave up trying to align each module using the URMS because for some odd reason, the IMS modules tend to slide around on the URMS. The SSBB modules under D3D9 are rock solid, once you grab 'em, they stay in that orentation until you purge them. Due to D3D7 or the changes made to the SSBB modules to get them to work with IMS, they like to slip, slide, and rotate all over the place whenever you move them around using the URMS.

Since I'm flying the XR5 with a full crew of 18, I'm making the assumption that at least 6 of the crew would be EVA on each mission and they would do the final docking of each module into position. The URMS extracts the modules out of the XR5 payload bay and gets them as close as possible to the final location. The EVA crew takes it from there. In reality, I move them as close as I can with the URMS, then use the Scenario Editor to dock them appropriately.

Looks like IRRCC (Initial Refuel, Repair, Construction Capability) will arrive around mission 105-110. I had to spend about 10 missions swapping out the small RCS tanks along the main spine for 32 of the larger SSBB fuel tanks. @IRRCC, there will be enough H2 fuel on board the station to refuel a completely empty Arrow Freighter. That's about 800 tons of LH2. I will need to add some cooling system modules before IRRC because something is overloading the 2 modules that the station currently has. I also need to find time to bring up 6 more radiators before IRRCC.

I'm estimating that I will have somewhere between 800 and 1,000 modules at IRRCC and well over 2,500 modules when Phase 1 is complete. At the rate I'm running out of small things to bring up, I'll probably have to stop flying full payload bays to the station sometime around mission 125. All my fuel tanks were flown up fully fueled, but I could consider flying refueling payloads in the unused space since after IRRCC, there will be ships stopping at the station for refueling. That would give me a simulated full payload up with the empty refueling tanks coming back in the payload bay on the return to Brighton Beach.

The scenario file is larger than I can attach to a post here, but if I Winzip the file up I think it will be small enough for me to attach it. I plan on posting pictures at IRRCC and perhaps when I hit major milestones like 1,000 modules. I do say that is looks REALLY pretty in darkness. All the lighted modules and red warning lights make it almost look like a Christmas tree.
 
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Donamy

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What the ISS may look like in 2015.
 

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Kyle

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Getting the hang of normal-mapping.

What do you guys think?
 

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BruceJohnJennerLawso

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Getting the hang of normal-mapping.

What do you guys think?

Hard to tell. It doesnt look bad, but Im usually blind to subtle graphics stuff unless someone points it out for me. I dont see any issues though :)
 

Kendo

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Great job there Kyle. :thumbup:
Out of Normal mapping and Bump mapping, I have to say I prefer bump mapping. It seems to give a more realistic effect at different light levels and shows the shadows better.
 

Kyle

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Great job there Kyle. :thumbup:
Out of Normal mapping and Bump mapping, I have to say I prefer bump mapping. It seems to give a more realistic effect at different light levels and shows the shadows better.

I think I'm beginning to agree with you.

Might have made it a tad bit harsh.
q8O7KKS.jpg
 

Kendo

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You could try blurring it very very slightly.
 

BruceJohnJennerLawso

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Just in case you thought that I had forgotten about the brave crew of the Altair, I would say that that story is most definitely alive ;)

An XR-2 waits at Horizon Station in orbit around UPSD1 to ferry the returning crewmembers back home



However, the approach that the Altair took to the moon was not quite perfect, so the ship was stuck up in an orbit of about 7000 by 5300 km with only 900 kilos of maneuvering fuel left. The ships power systems were beginning to freeze during the night-side passes, so rescuing them quickly was a priority. A new vessel, the Intrepid was assigned for this task



Throttles-up



And rendezvousing with the Altair on the night side



As you can see, it was clearly time to abandon ship, so the crew depressurized the ship and spacewalked across







Meanwhile the crew of the Intrepid took shots of the disabled vessel for future reference on the effects of long-duration flight on hardware.





Both crew have ingressed successfully. :thumbup:

All thats left now is to transfer them back down & hold the parade :hotcool:

(not simulated, unless someone wants to code an add-on for that ;))
 
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