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Would be posible to you to made your UMMUcone work again with the new UCGO 3.0?
At spanning time this wonderful add-on, causes a CTD, please try to make it work . The other similar addon, Paracone, is not friendly to the user and not "real" as your ummucone, besides it requires the Velcro Rockets wich I don't like
Sorry one more question. If I have a list of aerial state holds how do I tell the vehicle to go on to the next aerial state hold or how does it determine to go on to the next one?
hey for your UAP, especially the aerial state hold, what is the time of rate for alt, hdg, and vel. So if I type in .5 for hdg_rate does the vehicle change .5 deg/sec?
could you tell me why my demoliton charge now moves into a different direction when it blows up? & what do i need to do for it to blow up at its location then flying away.
Hey Artlav! I know you remade Sputnik's old Paracone add-on to work in UMmu. Could you take a look at something for me? I tried to recreate my old Ultimate BASE Jumping scenario (download Ultimate BASE Jumping 2.0) for the Space Elevator... and it had nine jumpers. But I can only get one jumper to work... if I add the 2nd through the 9th, and try to press E to engage the paracone on the jumper, the scenario freezes. Can you only have one UMmu paracone per scenario? Or do you know a way to fix this? Thanks! - JonnyBGoode, formerly MrBatman
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