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Tutorial: Blender Tools Tutorial
It looks like the 'Resources' folder didn't get put into the 4.5 LTS release. I'll fix that. The link above is the direct link from Github. You can also download the 4.2 LTS release, it is in there, and is the same.
Blender 4.2 LTS
Download links were on the...
If you check Build Include File, it will write a c++ include file. In that file will be the mesh id's, which is the position of that object in the mesh file.
Spacecraft won't read that file, but those should be the group numbers you need.
In the exporter you can format the name. So from...
The mesh importer will assume you are importing from an Orbiter installation. Its looking for the 'meshes' folder and will try and find the 'textures' folder relative to that. It also looks like the 'uss.dds' file is in '\textures\uss\'. Set that up and it should import.
I just put up support for Blender 4.5 LTS.
No really big changes. Try it out and let me know if you have any issues.
Forum note: The early pages of this thread appear to be missing, or I cannot access them. I usually update the original post with recent details. Can that be accessed somewhere...
Blender 4.2 LTS is the latest 'official' release. I see there is now a 4.5 LTS release, I'll take a look at that.
My goal is to support the latest Blender LTS release. That said, I have been using 5.0 and have not found any issues.
The Orbiter MESH format is pretty simplistic and knows nothing of shaders and nodes, that's why there is a separate Orbiter Material section. The newer Orbiter clients can handle things like roughness etc. by adding texture files with specific naming conventions.
Using Blender to create...
The short answer is yes. I would love to have a 'ship creator' type plugin for Blender. It would, at least initially, be a separate tool from this one, although it could work with it. I have also looked at how to define animations that can be exported as part of the 'include' file that is...
I could be wrong, but I have always treated (0,0,0) as the center of gravity for a vessel, not the mesh geometric center. Specifically, when I setup a thruster it pushes through (points at) this coordinate (0,0,0).
I also don't believe the collision hull definition controls the center of...
You can add an 'empty', Plain Axes in Blender, then with that object selected, in the 'Object' tab under 'Orbiter Object Panel' select 'Include Position'.
Tell Blender to 'Build Include File', (Output tab, Orbiter Output Panel) it will give you a constexpr VECTOR3:
constexpr VECTOR3...
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