Recent content by Blake

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    OHM Better ISS

    FYI, Gimp now exports directly to DDS without a plugin. Supports DXT1, 3, 5 with many options. Works very well.
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    Orbiter is now open source

    Martin, thank you. There is tremendous talent and knowledge in this community and I am looking forward to see how it can be used to keep Orbiter relevant and fresh. I think this will also renew some interest in add-on development now that there is some clarity on a path forward.
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    Question So, what's a good blender workflow for exporting things to orbiter in 2021?

    You should apply all transforms prior to export, but modifiers like 'mirror' should not be a problem unless you have other issues with geometry. The mirror modifier is especially useful in modeling vessels.
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    Project Blender Mesh Tools add-on

    Those values are documented in the Orbiter SDK. Unfortunately there is not much for 'specular' power with regards to range, or scale. The third line specifies the specular colour. This is the colour of light reflected by a polished surface into a narrow beam. The power entry specifies the...
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    Project Blender Mesh Tools add-on

    Ok, I finally had a minute to try out some things. It appears that the various transforms are not getting applied during export, not sure when this broke, it could be Blender version related or some other change, but it messes up the lighting. A quick work around is to select an object and...
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    Project Blender Mesh Tools add-on

    @N_Molson, can you post the cylinder blend file you made?
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    Project Blender Mesh Tools add-on

    Ok, thanks for the stack exchange link. There appears to be a difference between the mirror 'tool' and the mirror 'modifier', which is what I have always used. Normals did go through a big change in the 2.8x release and required some changes to how the export works. Let me get my head back...
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    Project Blender Mesh Tools add-on

    Can you give an example? I have used the mirror modifier a lot, so I'm not sure the problem you are seeing.
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    Project Blender Mesh Tools add-on

    Thanks for clarifying, I have a little time over the holidays so I'll see if that is something that can be easily fixed.
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    Project Blender Mesh Tools add-on

    Technically, you probably don't need to delete the materials. I did so just to make sure I knew what I was dealing with in regards to the materials. I have only tested the plugin with Windows, the Python file API calls may behave differently on Mac or Linux.
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    Project Blender Mesh Tools add-on

    What is the full path to your 'Textures' folder? It should be picking up that sub folder (it is for me), or you may have an old plugin. A previous version was not getting that subfolder correctly.
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    Project Blender Mesh Tools add-on

    All I did here was to put your .dds texture files into the \Orbiter\Textures\ folder of an Orbiter installation. I'd recommend creating a bare-bones Orbiter installation to work with. Put your files into that folder structure, your .dds files into \Orbiter\Textures. In the 'Output' pane in...
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    Orbiter Screenshot Thread

    When have have a minute I'll take a look at your file. I'll respond on the other thread however. Response
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    Project Blender Mesh Tools add-on

    As I understand it, D3D9 client looks for specific named texture files for bump, normal mapping etc. I suspect, though I have not tried it, that you could create the appropriate textures and reference them in Blender. I don't think the resulting mesh file is involved with these additional...
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    OHM SR-71-R 1.2.1 (for Orbiter 2016)

    Alive, but not under active development at the moment. Its also on github if Orbit Hanger is ever out of commission.
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