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Recent content by jedidia

  1. jedidia

    Humor Random Comments Thread

    You have to give it to Trump, he really improved as a comedian...
  2. jedidia

    Humor Random Comments Thread

    It feels slightly off, because you just know that humans sufficiently drunk to have such a miserable awareness of the locality of their opponent don't do spinning kicks anymore...
  3. jedidia

    Gaming Orbital Margins

    Probably not? Maybe? The thing is, this is my first forray into mass social media. I really have no idea what I'm doing. I didn't do twitter, or facebook, or whatever. So I got to get my feet wet somehow. It might just be prejudice, but I have a feeling that Mastodon would be more complicated...
  4. jedidia

    Gaming Orbital Margins

    I made a bluesky account, because I hear that's what one does nowadays. I don't really know what I'm doing, though. Or what you're supposed to do with it, for that matter. https://bsky.app/profile/raoc-games.bsky.social
  5. jedidia

    Humor Random Comments Thread

    That was definitely this year, so after the transition. While I've heard several takes on the topic, wikipedia claims that some are/were indeed using token expenditure as a metric for productivity. So yeah, horrible idea it is...
  6. jedidia

    Humor Random Comments Thread

    I have just yesterday become aware of the term "tokenmaxxing" and that it is (or at least was) a thing in the industry. And now I am completely baffled. The main (and wrong) hype around AI is that it could make human labour redundant (it can improve labour productivity in certain areas, but the...
  7. jedidia

    Gaming Orbital Margins

    I hope this one isn't too over the top. Some fun was involved in writing it...
  8. jedidia

    Gaming Orbital Margins

    And there's another update. Integrated the prometheus graphic from earlier in the thread, tweaked a few things, and fixed some bugs. https://randomactsofconstruction.itch.io/orbital-margins/devlog/1552458/patch-notes-0162
  9. jedidia

    Gaming Orbital Margins

    First of a series of introduction videos I'm doing leading up to the demo. Because I don't have the money or skills to do an actual trailer. Also because the gameplay doesn't lend itself that well to a trailer... Possibly helpful to people that are wondering what the game is about, or for people...
  10. jedidia

    Gaming Orbital Margins

    Prometheus is finally done! Originally an orbital thermal solar powerplant, it got wildly and chaotically turned into a refugee camp by bolting existing smaller stations to it because it was the only place that could provide sufficient power to consolidate all those people in one place to...
  11. jedidia

    News Changes to the SpaceX BFR rocket.

    I wouldn't quite say that. It worked well enough for the Falcon. I think the problem is that this beast is just simply too big and too complex. I believe with current tech it might be impossible to put such machine under that much stress and expect it to reliably work a second time...
  12. jedidia

    News Changes to the SpaceX BFR rocket.

    So, starship planned boom, booster unplanned boom, I gather. Any word about how much damage starship received from re-entry? Because that still seems like a main concern to me when it comes to reusability...
  13. jedidia

    Gaming Orbital Margins

    Thanks for your kind and encouraging words! :cheers: Yeah, I've been thinking about that off and on. One problem is that there's some weird scaling issue in libgdx that I hadn't had time to look into. sometimes letters get truncated just a pixel or so. But it's not the font, in other places...
  14. jedidia

    Gaming Orbital Margins

    New update! This one is all about character development, introducing a trait-based progress system that also introduces hard goals for the first time. At the current stage those goals are a bit rigid and generic and mostly focused on things you need to do anyways to survive the early game, so...
  15. jedidia

    News Changes to the SpaceX BFR rocket.

    That too I guess, though as far as I can tell it's far easier to make orbit from where they are now than it is to bring this thing down without getting chewed up... But yes, getting to Orbit and then back, I think that's where I'd start with damage simulation tests and stuff...
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