Hi Brian.
Thanks for your help. Has everything set up in a nice spreadsheet where I can use the ordinated values (X,Z) as input.
However it is mindblowing to think that a local horizon only 1000 mtrs away on the moon dips by 30 cm. The moon is not that big after all.
Cheers...Michael
This applies to Orbiter 2010 (most likely different i 2016)
Trying to create a lunar base with realistic dispersal of Landing pads (i.e. situated around 1000 mtrs away with the delicate infrastructure protected by large blast barriers etc. for the dreaded lunar dust) I realised that Pads placed...
I will John...
I know you can do a much better job at this than I - so once I have the visual model and all the animations worked out I will send you a mail.
I have never worked with moving attachmentpoints before and thought it would be cool if I could master it so I wanted to tinker with the...
Exellent :thumbup:
Already looking forward to digging into it. Will try to make a working forklift for this one:
www.orbithangar.com/searchid.php?ID=6705
Going through the manuals and scenarios/ini examples that comes with Vinkas SC3 with regards to Robotic arms there are no references to the use of robotic arms with other animationtypes than "Rotate".
I also understand the syntax for the robotic arms when it comes to rotate as animations type...
Wonderful to see the excellent Antares Module go on in an Orbiter2016 incarnation. Hope that UMMU/UCGO get up and running to Orb2016 soon so these modules can be enjoyed together. But Really nice work with Antares
Alas...has no time to test d2 other commitments at this time.
A request for a module (or if anyone has an idea to the functionality described below:
Think along the terms of the old faithful mayfly.dll by urwumpe.
I need an extension to mayfly.dll so when the original vessel (the mayfly vessel) is deleted you have a syntax to call and thereby in...
Thanks for the new version. Cant wait to get my hands on it. Based on Turtles input it seems that the frame rate oscillations are gone now :-) Exellent
Try and have a look at the venerable Quasar and perhaps even Jarvis addons from FOI. I know that the Quasar launchpads (there are two) has some nifty effects and maybe also Jarvis (I havent used this one that much).
And good news about Multistage from Vinka with relation to having the MS2015 as...
Well...what to say???
Personally I'm very glad for all the effort that you have put into GV. At least you should be credited for the all the hard work and all the rights thoughts that you put into this. And we will have to see what the future brings.
Gentlemen...
I do hope that GV will still go on. I can say that it most certainly will live on in my hangar. IMHO a lot of things has been gained for the community with the birth of GV and has also given rise to ideas (as well as some heated debate:-))
There are also some bugs in the SC3 code...
Speaking UMMU capability.
Tried to have this run with Genericvessel(GV) but it seems there is an incompatibility with these aircraft type of vessels and GV since an immediate CTD occurs when you open the throttle (when substituting GV with SC3). Off course they run fine under SC3.
Strange...
Hi Fred
Did a quick test of this...and it works perfectly. Edited an MS2015 ini to amend a "dead" ghost payload (live=0) with a null mesh and some negative mass as the first payload in a payload stack. At scenario entry the negative payload mass is indeed subtracted from overall vehicle mass...