EAS Tempest Cruiser

EAS Tempest Cruiser 1.0

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Class: Tempest
Type: Heavy Cruiser
Length: 1,305.00 meters
Mass: 4.867 million metric tons
Fighter: 24 Starfury fighter craft
Power: 4 Fusion Reactors
Duration: 12 months
Defense: Polycrystaline Armour Plating

The Tempest cruiser was the losing entry in a competion amongst rival manufacturers to develope a replacement for the Hyperion Class Cruiser. The Competion was eventually won by the Arctic Class Cruiser.
-Source: Celestia

Credits:
Original mod: bcelestia for Celestia
Original 3d model: Unknown? (Craig A. Clarke?)
Scifi tex.: PhilipK
Dock tex.: Well
VesselBuilder: Fred18
Inspiration: Luke Reichelt
conversion, mesh rework, textures, VesselBuilder cfg, D3d9 opti., Hangar: Buck Rogers
Martin Schweiger & Orbiter Forum members

REQUIREMENTS
"VesselBuilder for Orbiter2016" add-on
http://www.intech-srl.eu/fred/VesselBuilder1_PreRelease.zip

Optional:
D3d9 Client(tested with R4.4-r1306)- works without but doesn't look half as good!
https://www.orbiter-forum.com/resources/d3d9-for-orbiter-2016.5493/

Pursuit MFD- highly reccomended

Some scenerios require the Starfury

INSTALLATION
Extract all files in the orbiter2016 folder to the root of your Orbiter program directory, preserving the directory structure. This should NOT overwrite anything in the standard Orbiter package.

For Orbiter 2010: requires Spacecraft4, install BOTH orbiter2016 and orbiter2010 folders and use the new .scn file.
If you make virtual links for D3d9 (or don't use it) you don't have to install the modules folder. Note: Lights not supported in Spacecraft4. G and K to open doors.

SPACECRAFT SPECS and CONTROLS

Empty Mass 3,650,280,000.00 kg
Fuel Mass 1,216,760,000.00 kg
2x Hangar x12 Berths

[SHIFT] + [G] = Open Hangar1 (port) doors
[CTRL]+[SHIFT] + [G] = Close Hangar1 (port) doors
[SHIFT] + [K] = Open Hangar2 (starboard) doors
[CTRL]+[SHIFT] + [K] = Close Hangar2 (starboard) doors

[C] = Cycle through cameras (Stern, Port, Starboard Hangar Cam)
[F8] = Bridge View (return to), HUD on/off

[ALT]+ = Toggle All Beacons
[CTRL]+[L] = Toggle through Spot Lights

DOCKING PROCEDURES

There are 26 docks, docks 1 and 2 are "virtual" docks for alignment purposes only, docks 3- 14, Hangar1 (port), docks 15- 26, Hangar2 (starboard), bow to stern.

Initial approach: 1km
Port: Select dock 1, starboard: Select dock 2, close to 500m

Initial alignment: dock 1 or 2, Z-300m, followed by Y+20m*
Approach: Berths every 50m between Z+125m and Z-125m, Y+/-9m

Reconfigure docking software for your assigned berth and dock.


*Hey I didn't design this, there's no clear access from the stern, the Y offset is neccessary so one can fly past without docking to it (Pursuit MFD input Z+300).
Software License
WTFPL
Supported Orbiter Version
  1. 2016
Author
Buck Rogers
Downloads
347
Views
1,624
First release
Last update
Rating
0.00 star(s) 0 ratings

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