St. John's is a Canadian city located on the island of Newfoundland. It is the capital of the province of Newfoundland and Labrador, and the easternmost city in North America (according to Wikipedia at least).
I originally came up with the idea to make an Orbiter base at St. John's when I wanted to cross the Atlantic ocean in Jacquesmomo's DC-6 (which comes with his Rochambeau add-on), departing from Quebec City. The range of the plane meant I would need to have some pitstops along the way, and I initially chose St. John's as one. I made a simple base and did cross the ocean after stopping there. It was then abandoned and forgotten, it's purpose having been achieved.
But, today, after uploading my Meiringen add-on, I decided to finish this base and upload it here. So, here it is!
One scenario is included. It is called "Deltaglider at St-John's" and is located in the "Delta-glider Extras" folder.
IMPORTANT: The flattening of the runway is handled by the D3D9's flat (.flt) system. If it does not work for you, ensure you have the most recent version of the client, and check in the "Visual Effects" tab in the launcher that 'Surface elevation, using' is checked and set on 'linar interpolation'. If it still does not work, go in the "Video" tab and click on the 'Advanced' button. Check on the left of the screen and ensure that 'Tile Archive' is on 'Cache & Archive' and that 'Enable terrain flattening', located at the very bottom left of the window, is checked.
I originally came up with the idea to make an Orbiter base at St. John's when I wanted to cross the Atlantic ocean in Jacquesmomo's DC-6 (which comes with his Rochambeau add-on), departing from Quebec City. The range of the plane meant I would need to have some pitstops along the way, and I initially chose St. John's as one. I made a simple base and did cross the ocean after stopping there. It was then abandoned and forgotten, it's purpose having been achieved.
But, today, after uploading my Meiringen add-on, I decided to finish this base and upload it here. So, here it is!
One scenario is included. It is called "Deltaglider at St-John's" and is located in the "Delta-glider Extras" folder.
IMPORTANT: The flattening of the runway is handled by the D3D9's flat (.flt) system. If it does not work for you, ensure you have the most recent version of the client, and check in the "Visual Effects" tab in the launcher that 'Surface elevation, using' is checked and set on 'linar interpolation'. If it still does not work, go in the "Video" tab and click on the 'Advanced' button. Check on the left of the screen and ensure that 'Tile Archive' is on 'Cache & Archive' and that 'Enable terrain flattening', located at the very bottom left of the window, is checked.
- Supported Orbiter Version
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- 2016