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ORBITER-FORUM will be temporarily closed at 2026-07-23 18:00 UTC while we complete some OF maintenance tasks. The amount of downtime is expected to take up to one hour, but probably less.
Is it correct, that both
oapiGetBaseEquPos (OBJHANDLE hBase, double *lng, double *lat, double *rad = 0)
oapiGetBasePadEquPos (OBJHANDLE hBase, DWORD pad, double *lng, double *lat, double *rad = 0)
will produce an output radius value, that is the mean radius of the body and do not care about...
Hover MFD is an add-on for Orbiter introducing a new multifunctional display and a universal (meant for all spacecraft) autopilot for many kinds of maneuvers that use your hover engines.
The autopilot functions are inspired by autopilots built in Arrow Freighter and DGIV. I wanted these...
I tried to update my MFD to Orbiter 2016 and struggle. Orber (no mods, just D3D9Client2016-R1) just crashes when loading any scene with my module activated.
Of course I used the new SDK paths to compile. My first thought was to update to newer IDE version also, but I was not in the need and...
I just tried D3D9 client R12 and encountered a problem with the MFD I am developing.
I use 2 different font sizes by selecting the standard fonts. It looks something like this:
MyMFD2::Update (oapi::Sketchpad *skp)
{
HDC hDC = skp->GetDC();
SelectDefaultFont (hDC, 1);
sprintf(buffer, "Some...
Hi guys,
I got stuck with some maths and maybe someone here can help me.
I'm coding an AP to approach a certain target. After the main stage of linear deceleration I have defined a point for the very last much smoother approach. Here I say my aimed speed v is a linear function of the distance...
I want to support various engine setups in my AP, tail sitters, thruster pads and so on. My idea was to loop through all thruster groups and then check the vectors which one would fit to my needs. So maybe I can use the main engine in fact but treat it like a hover engine for all calculations...
Hello everybody,
after many interplanetary trips with IMFD (learning TransX is still on my TODO-list) I want to improve my deorbit-, reentry- and landing-skills. For that I am learning to use Aerobrake MFD.
Here's what I've practised now some times:
Start within XR5 in it's standard scenario...
Hi folks,
this is not a question, I already worked out this solution. But it made me a lot of headache, so it would be useful for others, too.
Input can look like:
"Brighton Beach" -> get pos of that base
"Brighton Beach 1" -> get pos of base's pad 1
"12.34W 56.78N" -> lon lat (DEG)
"98.76S...
Does anyone know how to set the precision of oapiWriteScenario_float() and oapiWriteScenario_vec()? It only writes two digits after the decimal point, regardless of how much there is before the decimal point.
I don't want to do all that by formating a string and then use...
Hi developers,
what is the best or official way to update your addons?
Is it a hard rule to have the version number in your package / ZIP like hangar says? I don't want users keeping all old versions.
Do you put version numbers into GUI?
What's about updating config files? Do you put them...
I made an autopilot for maintaining vertical speed or constant altitude by hover engines (Hover MFD HoverMFD 1.0.1)
My intention was to have it run in no-atmospheric flight, because I don't know about the additional atmospheric things to calculate.
As a feature request from one of my users I'm...
Hi,
I tried hard and long, but I don't get to a point. So here is a longer description of my problem, the interesting outtakes of code and some questions about API.
I want to implement saving and loading from scenario file for the status od my MFD. I put some work into splitting properties to...
Hover MFD is an add-on for Orbiter introducing a new multifunctional display and a universal (meant for all spacecraft) autopilot for many kinds of maneuvers that use your hover engines.
The autopilot functions are inspired by autopilots built in Arrow Freighter and DGIV. I wanted these...
Hi folks,
would anyone feel aggressed, if a MFD labels "Engine Power" and then in fact the engine's maximum possible thrust force [N] is displayed?
I would speak of a "force" if it is actually working. Technical sheets always say "power" for "how amazing strong" a vessel / car is :cool:
I...
Hello,
I searched the forum and found some hints to this topic like deriving from template multi-vessel-class, or saying "always check vessel by name before using". Since I want not only multi-vessel but also multi-MFD (within one vessel) persistancy, I do almost standard but had do it on my...
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