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ORBITER-FORUM will be temporarily closed at 2026-07-23 18:00 UTC while we complete some OF maintenance tasks. The amount of downtime is expected to take up to one hour, but probably less.
Hello all,
After extensive discussion among the forum staff, we have updated Clause 2 of Orbiter-Forum's Terms of Service to:
Explicitly clarify the rules around posting demonstrably misleading information that may harm others (now labeled "Clause 2a"), and
Rewrite the generic "leagalese"...
Hi all! I am pleased to announce that the XR vessels, with the exception of the XR2's mesh and textures, are now open-source under the GNU General Public License 3.0. The XR vessel version numbers have all been bumped to 2.0-beta-1 to 1) differentiate them from the current public releases, 2)...
Hi all! I'm pleased to announce that XRSound 3.0 is now public on GitHub as open source. EDIT 3-Aug-2021: XRSound is now a direct part of the open-source Orbiter repository here: https://github.com/orbitersim/orbiter/tree/main/Sound/XRSound (y)
The only major change so far for version 3.0 is...
I've been noticing that all the signature images hosted by the forum are broken (they show a 404 error). e.g., https://www.orbiter-forum.com/pictures/thumbs//14/63fc04361ddec9c5c3c02b85b4578cf4_14695.jpg?dl=1463942867
It seemed to start about a month ago, but I'm not sure.
Hi all,
As it's been over a year since XRSound 2.0 beta-3, I released XRSound 2.0 today (thanks to Papabear73 for motivating me to finally release it :lol:). There have been no code changes to XRSound 2.0 since the beta-3 version.
As for release notes, the only change for 2.0 was adding...
Avengers: Endgame tickets finally went up for sale this morning at 8:30 AM EDT. When I went to Fandango.com this morning to grab my 8:20 PM 3D ticket for April 25, the wait time to place your order was 31 minutes. From the article on cnn.com:
I was able to score my ticket once my turn came up...
Just an informal poll to get some unscientific OS usage with Orbiter stats. If you use more than one OS to run Orbiter, please choose the OS you run Orbiter on most often.
:tiphat:
http://www.alteaaerospace.com/images/xr_sound_logo_white_400px.png
Hi all,
It's Tuesday! (Well, at least it still is on the USA's east coast, albeit barely.) XR Sound and the newly updated XR vessels have been released! Special thanks to all the Orbiter-Forum members who helped to beta-test...
http://www.alteaaerospace.com/images/xr_sound_logo_white_400px.png
Hi all,
XRSound 1.00 Beta-1 and new XR vessel beta versions are ready for public beta testing! In addition to providing a C++ API for vessels to use, XRSound also provides over 450 available, fully configurable, default sounds...
I'm calling pVessel->GetThrusterCount() to detect whether another vessel has at least one thruster defined. It works fine unless the vessel happens to be docked to another vessel -- for example, when a payload vessel with no thrusters is docked to its parent vessel that does have thrusters. In...
Hi all,
New XR versions that extend Orbiter 2016's VESSEL4 class have just been released. Changes in these versions are:
Note: Unless you are using another add-on with the XRs that requires VESSEL4 functionality, you do not need to update to these new versions. However, if you need them...
So about a week ago I read about the new Atlas Rises update in No Man's Sky (it's a free update, and this is the third major update since launch), so I reinstalled my No Man's Sky that I had purchased nine months ago on Steam and fired it up: what a difference a year makes! The game is much...
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