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    Space Combat Techniques Discussion

    So smaller spacecraft are stealthier because they have a higher surface-area-to-volume ratio?
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    SDK Question Dynamically change planet parameters

    Obviously you have to be able to change the textures, but you don't have to add or remove planets... Just include a bunch of unused planets in the scenario, set their mass and size to zero, make their texture really simple, and put them somewhere far, far away so that the player never sees them.
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    SDK Question Dynamically change planet parameters

    There wouldn't be huge performance benefits; the benefit is in making the transition seem more "natural."
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    SDK Question Dynamically change planet parameters

    Why not just do this? void setmass(OBJHANDLE obj, double m) { *(double *)(obj + 0x10) = m; } void setsize(OBJHANDLE obj, double s) { *(double *)(obj + 0x18) = s; } void setname(OBJHANDLE obj, char * newname) { strcpy((char *)(obj + 0x1CC), newname); }
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    SDK Question Dynamically change planet parameters

    I'm posting again so that this thread doesn't go unnoticed. A way to change planet textures would be really useful for Orbiter Galaxy, because instead of restarting Orbiter with a new solar system you could simply rename all the planets and move them around. It would be really nice if...
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    Flight Question Easy way to get to the Moon in a rocket

    You can if you're willing to wait a while and uncheck limited fuel ;).
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    SDK Question Dynamically change planet parameters

    HOW??? :hail: Can you change the sun's name too?
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    SDK Question Dynamically change planet parameters

    If a planet's orbit can be changed by a custom DLL, can't the custom DLL change its position as well? And if you aren't planning to get close to a planet, you can "fake" changing its texture by creating a large spherical vessel that coincides with the center of the planet.
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    SDK Question Dynamically change planet parameters

    New feature request? lol
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    SDK Question Dynamically change planet parameters

    Three questions: Is it possible to dynamically change a planet's size and mass? Texture? Position? Can an MFD change the position and orientation of a vessel directly? (the answer is probably yes) If so, is it possible to implement "seamless" interstellar travel by keeping the planets the...
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    Space Combat Techniques Discussion

    You could use a shell, or just hold it by adhesion.
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    Space Combat Techniques Discussion

    What about a large liquid mirror?
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    Project Orbiter Galaxy

    Can't you just put the texture in the Textures directory? ...
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    Space Combat Techniques Discussion

    If the net hit spacecraft fast enough, grenades wouldn't increase the damage much because the net because more (kinetic) energy would be dissipated in the collision than chemical explosives could ever contain. EDIT: for example, a mixture of beryllium and oxygen has a specific energy of 23.9...
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    Flight Question Lunar Landing Help

    You can also use my totally unrealistic method of landing, which is to start at a very low orbit (apocynthion & pericynthion below 100 meters) and then lower the pericynthion to below 0 meters. Once you touch the ground (with gear lowered, of course), you fire your retro thrusters to lower your...
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    Project Orbiter Colonizer Project Development

    Awesome. :hail::probe:
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    Humor Random Comments Thread

    Timer test: Let the timer roll: 2510-03-05 2:30
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    Error Having troubble building my c++ project

    You also spelled "Vessel" as "vessel"...
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    Request InterSTELLAR vessel

    Of course, but efficiencies arbitrarily close to 100% are possible.
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    Request InterSTELLAR vessel

    Yes, but you get twice the energy back because the normal matter the antimatter annihilates with also turns into usable energy. So the overall maximum possible efficiency (energy out / energy in) is 100%.
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