Apparently, I know very little about the galaxy...
well, so did I when I started this project... :lol:
Apparently, I know very little about the galaxy...
Here is a link on star Colors. Hope that helps.A thing I've been thinking about on and off is the actual colors of stars... I mean, our Sun is technically "Yellow", however, seen from space it's white. All the stars in the sky apear to our eyes as white as well. What would other spectral classes look like when seen from a closer vicinity? Would they still apear white, or would they show shades? Would an M9 still look white, or would it be a bit redish to the naked eye? also, would an O0 look white, or would it look bluish? (the main question here is, of course: do I have to make some other sun sprites with different colors, or can I just leave the dafault one for all spectral classes?)
And no one bothered to tell me?Alas warp drive MKII doesn't work in Orbiter 2010
Wait for hard drive to spin up, dig up & open the project, rename a couple obsolete functions, compile & try it out, pack & upload, done.darn you're fast.
erm... this might be a really silly question, but how can I tell a planet where to look for its texture??
thanks for the link. Those seem to be the colors if the surface temperature is converted directly to color temperature I'm afraid, it doesn't neccessarily mean that a star would apear in that color to the human eye.
Well, the texture generator was designed to do one planet at a time, and only up to lv 3-4 globally, with a heavy LOD scheme taking over after.
If you want all at once, good-looking and in hi-res,there's not much i can do - you'll have to pick any two.