For some reason it wont work :(
I check the module in modules tab but it does not appear in mfd list. Is there something I miss? Old version worked well.
When I searched for some economics addons, I found that OrbitraderÂ
does not work with the 2010th Orbiter and Orbinomics is impossible to find.
So I Â make my own economic addon.
Features:
1. Trading with bases and spacestations.
2. Shipyard, where you can buy new ships/spacestations.
3...
Ok, I think I finished this thing. Now I'm going to learn C++ and make MFD version of "Trader".
Anyway, what else to do at work?
Here latest patch.
Also, is there any tutorial about MFD creation? I just don't know where to start.
This is final version. From now I'll start MFD project with same functions.
V.0.8.3
+ Fixed more bugs.
 This patch requires SpaceTrader v.0.8:[rgb(0,0,0);font-family]http://orbithangar.com/searchid.php?ID=6047[/rgb(0,0,0);font-family]
V.0.8.1
+ Fixed bugs.
+ New bases added automatically on arrival.
+ Fixed calculation of wares.
 This patch requires SpaceTrader v.0.8:
http://orbithangar.com/searchid.php?ID=6047
I could not get to work today, so no update.
About scn.bin - just open it with Notepad, it's usual text file, but for some reason I called it bin.
Here is example of mission entry:
mission:20 ;Mission will be activated after 20 randomly generated missions, this number always must be divisible...
I think Widewake have pads, maybe you just not fully stoped. If ship move, even slightly, it's not considered landed and program thinks you are not finished mission. Tomorow at evening I'll write instruction for scn.bin and upload new version.
New version is here.
I added ability to create user-defined missions. So check the "SCN.bin" in the "missions" folder.
And don't overwrite your "Pilot.bin" file, it contains your progress.
  When I searched for some economics addons, I found that OrbitraderÂ
does not work with the 2010th Orbiter and Orbinomics is impossible to find.
So I Â make my own economic addon.
Features:
1. Trading with bases and spacestations.
2. Shipyard, where you can buy new ships.
3. Simple...
This ship will be just static for a mission.
About payload mass: this program build using Visual Basic , I can't create modules for Orbiter. But after I, more or less, finish this I'll try to make MFD with same functionality. I consider this VB project is training before learning C++.
Started modeling. It's harder than I thought.
Also, I added ability to create user-defined missions. So, I think I'll upload new version on Monday evening.
I'll fix "amount" thing. With shipyard it's my mistake, I change divider symbol in the program and forgot to change it in the "shipyard.cfg" so there is fixed file.
About weigh - no, no extra weigh. For now it's beyond my abilities. All information about current payload are stored in the...