Priscilla_Anne
more space for everyone
I recently did a fresh install of windows XP on a newly formatted drive. I put a new fresh orbiter (version 092906) on a 2nd hard drive ("D:\"). I put it there because if XP has to be installed all over again then at least orbiter will still be there on the D drive ready to go.
1. SOUND PROBLEM:
The basic Orbiter - no ADD-ONs - runs well enough with frame rates around 60 or so, and I installed DGIV too and that works, but when I install sound 3.5 and try to run orbiter, the program aborts and gives that "send a report?" message/question. The report contents say sound.dll is a problem.
The sound log stops after a line saying "trying to initialize ..." - I think it mentioned the mp3 list. The problem might be in my mp3 directory. I renamed the original playlist file to give it a .txt extension - so as to de-activate it. Should I have put something in its place?
I had done all this a few weeks ago (and had XP crashing problems and reformatted and started over again), and back then the sound had run fine so I thought I remembered how to do things.
I uninstalled sound (following the readme.txt instructions) and orbiter ran fine again without sound. Before this recent fresh install, I used to run orbiter with sound and never had a problem....
2. SHIPS DISAPPEAR:
In External view mode, very often - most of the time now since this new installation - the ship is not visible. One out of 20 times, if I press the "X" key to "back away" all the way out the ship sometimes becomes visible again but usually only at the farthest and 2nd from farthest out view distances. The page-up/page-down keys to change local distance perspective does not seem to make any difference with this one way or the other.
This problem has happened both with DGIV and with the STS-101 in different scenarios. The STS-101 was the ISS docked to STS-101 scenario that comes with the base orbiter package.
One time I ejected a payload from DGIV and while the payload was near the ship I could see the ship in external mode at a variety of "distances" (using X and Z keys to change viewing distance). After a little while I maneuvered the ship to get the payload back into the cargo ban and once I grappled it in the cargo bay the ship became invisible again the next time I switched from cockpit to external view.
Below are parts of the Orbiter log.
This might be from a "DBIV docked to ISS" scenario since I think that was the last one I ran. There was a little text line at the bottom of the screen saying sound needed to be installed- and I had already un-installed the sound 3.5 add-on by that time. But it ran fine without sound.
-------------
**** Orbiter.log
Build Sep 29 2006 [v.060929]
Devices enumerated: 6
Devices accepted: 5
==> RGB Emulation
==> Direct3D HAL
==> Direct3D T&L HAL
==> Direct3D HAL (Radeon X1650 Series )
==> Direct3D T&L HAL (Radeon X1650 Series )
...
...
DirectDraw interface OK
Direct3D interface OK
Zbuffer: 16 bit
Render device: Fullscreen 1600 x 1200
Device has hardware T&L capability
...
...
Finished initialising world
Module DeltaGliderIV.dll [API v.060425]
Finished initialising status
Finished initialising camera
Finished initialising panels
Finished setting up render state
ERROR: DDraw object is still referenced: 4517
>>> ERROR: Destroy framework objects failed
>>> [C:\Source\Orbiter\D3d7app.cpp / 613]
-------------
This last line "C:\Source\... " etcetera is strange to me since Orbiter is not located on my C:\ drive.
If I remember correctly this problem with external viewing of ships occurs whether I choose 16 or 32 bit in the orbiter "launchpad." I tried it both ways to see if that would fix the problem. I also tried unchecking "enumerate devices" once too and that didn't help either. The problem with vanishing ships also happened when I accidentally ran at 800x600
1. SOUND PROBLEM:
The basic Orbiter - no ADD-ONs - runs well enough with frame rates around 60 or so, and I installed DGIV too and that works, but when I install sound 3.5 and try to run orbiter, the program aborts and gives that "send a report?" message/question. The report contents say sound.dll is a problem.
The sound log stops after a line saying "trying to initialize ..." - I think it mentioned the mp3 list. The problem might be in my mp3 directory. I renamed the original playlist file to give it a .txt extension - so as to de-activate it. Should I have put something in its place?
I had done all this a few weeks ago (and had XP crashing problems and reformatted and started over again), and back then the sound had run fine so I thought I remembered how to do things.
I uninstalled sound (following the readme.txt instructions) and orbiter ran fine again without sound. Before this recent fresh install, I used to run orbiter with sound and never had a problem....
2. SHIPS DISAPPEAR:
In External view mode, very often - most of the time now since this new installation - the ship is not visible. One out of 20 times, if I press the "X" key to "back away" all the way out the ship sometimes becomes visible again but usually only at the farthest and 2nd from farthest out view distances. The page-up/page-down keys to change local distance perspective does not seem to make any difference with this one way or the other.
This problem has happened both with DGIV and with the STS-101 in different scenarios. The STS-101 was the ISS docked to STS-101 scenario that comes with the base orbiter package.
One time I ejected a payload from DGIV and while the payload was near the ship I could see the ship in external mode at a variety of "distances" (using X and Z keys to change viewing distance). After a little while I maneuvered the ship to get the payload back into the cargo ban and once I grappled it in the cargo bay the ship became invisible again the next time I switched from cockpit to external view.
Below are parts of the Orbiter log.
This might be from a "DBIV docked to ISS" scenario since I think that was the last one I ran. There was a little text line at the bottom of the screen saying sound needed to be installed- and I had already un-installed the sound 3.5 add-on by that time. But it ran fine without sound.
-------------
**** Orbiter.log
Build Sep 29 2006 [v.060929]
Devices enumerated: 6
Devices accepted: 5
==> RGB Emulation
==> Direct3D HAL
==> Direct3D T&L HAL
==> Direct3D HAL (Radeon X1650 Series )
==> Direct3D T&L HAL (Radeon X1650 Series )
...
...
DirectDraw interface OK
Direct3D interface OK
Zbuffer: 16 bit
Render device: Fullscreen 1600 x 1200
Device has hardware T&L capability
...
...
Finished initialising world
Module DeltaGliderIV.dll [API v.060425]
Finished initialising status
Finished initialising camera
Finished initialising panels
Finished setting up render state
ERROR: DDraw object is still referenced: 4517
>>> ERROR: Destroy framework objects failed
>>> [C:\Source\Orbiter\D3d7app.cpp / 613]
-------------
This last line "C:\Source\... " etcetera is strange to me since Orbiter is not located on my C:\ drive.
If I remember correctly this problem with external viewing of ships occurs whether I choose 16 or 32 bit in the orbiter "launchpad." I tried it both ways to see if that would fix the problem. I also tried unchecking "enumerate devices" once too and that didn't help either. The problem with vanishing ships also happened when I accidentally ran at 800x600