4throck
Enthusiast !
- Joined
- Jun 19, 2008
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- Website
- orbiterspaceport.blogspot.com
I think the 2016 touchdown points need proper testing.
I'm intrigued by the reports of completely different results with the same points.
I suggest we create a test suite based on the DG because we have .dll and SC4 versions of it.
So let's start with the default DG.
Using the same points for the DG as on the C++ code:
I get a ship that turns to the right!
Checking the plugin:
It seems not to read one of the values!
What do you guys get? Remember to exit Orbiter and reload to avoid values not updating.
I'm intrigued by the reports of completely different results with the same points.
I suggest we create a test suite based on the DG because we have .dll and SC4 versions of it.
So let's start with the default DG.
Using the same points for the DG as on the C++ code:
Code:
POINT_1 = 0.0 -2.57 10 1e6 1e5 1.6 0.1
POINT_2 = -3.5 -2.57 -1 1e6 1e5 3.0 0.2
POINT_3 = 3.5 -2.57 -1 1e6 1e5 3.0 [COLOR="red"]0.2[/COLOR]
I get a ship that turns to the right!
Checking the plugin:
Code:
TD Points Updater: Vessel Definition found for name DeltaGlider
point1 : 0.000 -2.570 10.000 1000000.000 100000.000 1.600 0.100
point2 : -3.500 -2.570 -1.000 1000000.000 100000.000 3.000 0.200
point3 : 3.500 -2.570 -1.000 1000000.000 100000.000 3.000 [COLOR="Red"]3.000[/COLOR]
It seems not to read one of the values!
What do you guys get? Remember to exit Orbiter and reload to avoid values not updating.
Last edited: